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Big Bruiser
Tank
Allrounder
 Big Bruiser
 Arbites Build - Warhammer 40k: Darktide 

 Big Bruiser
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Exaction Mk VIII Exterminator Shotgun
Transcendant
Exaction Mk VIII Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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This is a Tank. Ridiculously sturdy, great crowd control, good melee damage, good ranged damage, melee special is solid for bulwarks and crushers, while boss damage is a little lacking but I always contribute my share of boss damage and stagger with grenades and shotgun -- could run Unyielding on shotgun if this is important to you . Arguably "Strike Down" could be replaced with one node of your preference -- Arbites Vigilant, Withering Fire, Bloodlust, Force of Will, and Soulguilt Scan are each one node away. You could also swap Strike Down for doggo but I think the trade off is pretty bad and this has no other doggo nodes. 

I've taken this on several Auric Maelstroms with no problems whatsoever. The balance between melee effectiveness and ranged firepower is nice -- each are valid ways to play this character, changing out as each situation calls for it. \

This build is all lean, no fat. Every single node is either damage, or damage mitigation.


 

6 months ago