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Anatoli's Martyrdom blade
 Anatoli's Martyrdom blade
 Zealot Build - Warhammer 40k: Darktide 

 Anatoli's Martyrdom blade
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk X Relic Blade
Transcendant
Munitorum Mk X Relic Blade
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
5-20% Block Efficiency
Energy Leakage

Energy Leakage

Increases Strength up to +20%, scaled on Heat.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
5-10% Reload Speed
10-25% Damage (Flak Armoured Enemies)
Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

6-15% Sprint Efficiency
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

6-15% Sprint Efficiency
+2-5% Toughness
+2-5% Health
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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The Relic blade is for horde clear and slicing through when the power is on. The bolt Gun is for bosses, heavily armoured enemies, but the relic blade can be used for this too, another option instead of the bolt gun is the Flamer. Stunstorm grenades are good to temporarily get the pressure off you and your team. Once you lose some wounds of health you should be able to keep your toughness up, but do not intentionally lose health as the Martyrdom is a way to keep toughness up while low on Health, when you see a medicae station it is best to take it if you are low on health, but if another teammate is and there isn't enough charges to go around, depending on the situation sometimes it is best to leave the medicae, as with until Death you can regenerate health. The reason the Curios do not have combat ability regeneration on them all is because of Invocation of Death and Martyr's Purpose, but you can modify the curios to have ability regeneration, you can also change the sprint efficiency if you would like, and depending on which enemy you take more damage from generally as a Zealot you can change damage reduction for Snipers and Gunners to suit your needs. On the bolt gun's blessings you can change surgical for Shattering Impact for brittleness instead of aiming critical hit chance.