Arbites
19-25% Impact for 1.5s on Hit. Stacks 5 times.
10-25% Damage vs Electrocuted enemies.
Ranged hits add 1-4 stacks of bleed to enemies.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
You are the parole officer of a certain heretic by the name of Biron Wolfer, after having broken the terms of his parole by establishing a heretical military junta in the lower levels of Atoma you are sent in to drag Wolfer back into a cell (or a noose) by any means necessary. This build is based around real world parole officers so you get a baton, mag fed pistol, and sadly no dog. The way you play with this build is simple: shove yourself between the horde of heretics and the rest of your team with the talents selected in the tree along with the curios as long as you are hitting something with your baton you will be regenerating obscene levels of toughness each second both passively and actively by just hitting enemies along with getting stronger with each hit getting more damage and crit chance per swing. As for ranged use when you see any special or elite you want gone whip out the bolt pistol and one shot them with 30% damage bonus from target priority and justified measure which you will almost always have active in a fight. Break the horde and keep pressing forward until you cuff or kill Captain Wolfer, good luck officer.