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VANGUARD OF JUSTICE
Tris 3 days ago
 VANGUARD OF JUSTICE
 Arbites Build - Warhammer 40k: Darktide 

 VANGUARD OF JUSTICE
 Arbites Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Tank
Frontliner
Other
Support

Class

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Weapons

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Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
High Voltage

High Voltage

10-25% Damage vs Electrocuted enemies.

Last Guard

Last Guard

Block Breaks push Enemies, 15s cooldown. 15-30% Block Cost.

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Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Full Bore

Full Bore

14-20% Strength for 5s when every pellet in a shot hits the same enemy.

No Respite

No Respite

Up to 14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+6-12% Block Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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The mention of ''Anti-Boss'' is debatable for the damage, but to tank captain and unyielding, that is another level!!!

 

For the Cyber-Mastiff keystone, I tend to go for Prioritize Ranged enemies target (Go get 'em). For the simple fact that Ranged enemies can be an elite, a specialist or trash mobs. The worst nightmare, for me and pretty sure for others too,  in havoc is the Range enemies damages. If they stack up, it's over for the team. So, I choose the keystone ''Go get 'Em!'' to reduce the number of range enemies. This let my team do what they do best in a more safe environment. 

 

For the build Overall, I choose the more tanky and sustain nodes that I cant get without losing too much of damages. That's why i took the ''emperor fist'' and ''Weight of the lex'' to adjust my damages output. I'm still good to kill almost everything very well. (Don't count the Captain and monstrosities, but sure do with this build we can staggered them pretty good with the dog blitz).

The purpose of this build is to tank Ranged enemies, Monstrosities, Captain and kill everything else. Don't hesitate to take the aggro of Captains and monstrosities for the sake of your teammates. SO, always block and attack only if you got a window to riposte (Counter Attack). 

 

Always aim the head for the stagger potential that lead to a node that can make the enemies does 20% less damage for 5 sec. 

I choose to take ''Suppression Force'' over ''Imposing force'' cause I can get the staggering everytimes I want in the game, also against monstrosities vs killing an elite or specialist here and there. Yes, they pop up often, but not always so I prioritize ''Suppresion Force'' BUT, if you really want the +25% Damage resistance, just remove the ''Bloodlust'' ability modifier from Castigator and put it on ''imposing forces''. Yes you will lose some TTK (Time to kill) for the doggo, but eh, we cant get everything... (Thats something that I needed to tell me a lot when i create this build xD).

 

The thing I love the most of this build is the synergy between ''Walk it off!'' (For 1 stamina spend, you replenish 15% toughness over 3 sec) + ''Shield Plates'' (On block, you replenish 15% toughness over 3 sec). when you block attacks, it spend stamina. So you get an insane toughness replenishement. Pretty sick if you ask me. (Pretty uselfull vs Captain and Monstrosities).

''Retaliatory force'' node give you another 15% reduce block cost. and another buff that is not relevant for what i want to say. So, on the shield when I combine this with the blessing ''Last guard'' (Block Breaks push Enemies (Captain without shield and monstrosities too), + 30% Block Cost). The 15% (Retaliatory force) + 30% (Last Guard) + 12% (Curio) block cost. You are just the perfect Tank player in the game. Nothing can go through you, except if you got you stamina entirely one shot. The Thing is that doesnt happen a lot with what i see in 25 rank havoc. And if your stamina get one shot, Dont forget to activate ''Castigator stances''. PS: Don't worry your stamina regenaration is insanely good. you will get back your stamina in no time. 

True grit is mandatory. With everything that can one shot you, this will help you to limit the max health damage taken from an attack to 50. 

 

Dont Forget to ult before using the blitz ability of the doggo against Monstrosities. Your doggo will have the 75% more damage + 150% from the main keystone (Execution Order). 

*** Never double-tag the captains cause the dog will focus them. Instead, Let your pet free and He/She will take care of the ranged enemies around. This will allow your team to be able to fight the captains with less distractions and potential heavy threats. 

3 days ago