Table of Contents
Arbites Build - Warhammer 40k: Darktide
Stagger Everything
Arbites Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Description
I've been able to stagger everything in the game with this build except maybe a daemonhost. The attack speed with the arbites maul also gets quite ridiculous with all the attack speed buffs, and the blessings I chose on both it and the executioner shotgun extends the reach of your stagger and synergizes quite nicely with all the impact and staggering. The build is essentially putting the phrase "the best defense is a good offense" into practice, since you won't likely be in much trouble if you simply stagger the shit out of everything in front of you and manage to kill it quickly to boot with all the damage buffs to staggered. Mainly a melee focused build, with the mark VIII version of the shotgun in there so you can whip it out and snipe snipers and gunners, bombers etc from afar and get back to whackin'. The thunderous blessing along with the rending on stagger talents should make it so that if you encounter crushers (aka pretty much the only carapace enemy in the game) you can just destroy them in melee quickly, so I picked flak and unyielding for the shotgun and also for the arbites maul, but if you have trouble with the crushers you can take carapace perk on the maul to really specialize that into an armor deleting weapon.
Also, if you find yourself getting poo poo'd on by ranged specialists you can always swap the lone wolf keystone for either of the other ones, but I like the lone wolf because I took no other mastiff buffing talents on this build. It's all about whackin'.
Since discovering the glory of break the line/forceful I haven't played much ogryn rip to my pickaxe boi