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Poke 'em, Stab 'em and do it all over again.
Horde-Clear
Anti-Elite
Crowd Control
+2 more
 Poke 'em, Stab 'em and do it all over again.
 Psyker Build - Warhammer 40k: Darktide 

 Poke 'em, Stab 'em and do it all over again.
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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Warp Resistance
[0/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Unstable Power

Unstable Power

Up to +20% Strength, scaling with Peril.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[80/80]%
Burn
[80/80]%
Cloud Radius
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+6-15% Corruption Resistance
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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It's simple, you set their minds on fire, then you Poke and stab 'em to death.

Q: Why so low peril resistance?
A: You don't want Peril resistance because you're gaining far too much toughness from generating it.

Q: Why go for the Warp Battery?
A: Because +24% global dmg, that's why. 
And because cooldown reduction on the Telekine Shield.    
And you'll regain the charges easily due to Soul Blaze.    

Q: Why not go for the Wildfire perk?
A: Because you don't have any ranged capability, you want to be able to shred those pesky ranged units from further than 15ft.
And whilst you could do that with the Brain Rupture (former Brain Burst), it's not suited for many none-elite units.    

Q: Why not take Seers Presence over +5% critical hit?
A: Because you already gain so much cooldown reduction from having six warp charges.
And because the Demios Force Sword has a stupendously high critical weakspot dmg modifier, you want to make use of that.

Q: Uh, empathic evasion perk?
A: You'll be standing inside the Telekine Shield, a lot... Lets leave it at that.    

Q: I would take "X" over "Y".
A: Do it, this is not a rule, it's a build you can do whatever you like with.

6 months ago