Measure of the Impact and Stagger inflicted on enemies.
Stability
[80/80]%
Spread:
25.35
[29.34 | 24.35]
Moving Recoil:
4.7
[10.98 | 3.13]
Recoil:
2.64
[6.16 | 1.76]
Moving Recoil:
4.7
[10.98 | 3.13]
Recoil:
2.64
[6.16 | 1.76]
Sway:
23.48
[52.33 | 16.26]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Infested (Near):
0.99
[0.75 | 1.05]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
Damage:
151.75
[113.75 | 161.25]
How much damage the weapon inflicts.
Mobility
[60/80]%
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
0.76
[0.7 | 0.8]
Dodge Limit:
2.6
[2 | 3]
Dodge Speed:
1.13
[1.11 | 1.14]
Moving Recoil:
9.6
[12.13 | 7.92]
Moving Recoil:
9.6
[12.13 | 7.92]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Deadly Accurate
+100% Critical Weak Spot Damage.
Headhunter
+20% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
Talent Tree
Description
Never thought I'd see the day.
So the idea is to use the mechanic where if the first shot is a crit in a burst fire, all subsequent shots will crit too. Knowing that, we can really dip into the critical rending (Prosecution Blow), critical damage (Writ of Judgement), and the extra weakspot damage (Soulguilt Scan, Writ of Judgement) that Arbies have to compliment Deadly Accurate.