Table of Contents
Horde-Clear
Anti-Elite
ArbiteDoomGuy
Arbites Build - Warhammer 40k: Darktide
Arbites Build - Warhammer 40k: Darktide
ArbiteDoomGuy
Arbites Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Blessed Bullet
Transcendant
Blessed Bullet
Transcendant
Blessed Bullet
Transcendant
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
You are doom guy, but you don't have to reload...
Arbitis Shock Maul - Great all rounder weapon with very good finesse to take advantage of this builds extra crit- can be replaced with Tac Axe
Perks:
- Carapace - In Havoc 30+ you run into a lot more carapace enemies making this more valuable. Can easily be swapped with Elite or Flak
- Unyielding- Melee will be our primary boss and ogryn killer so this is pretty important.
Blessings
- Confident strike - A really strong defensive option. If you don't feel like you need more toughness, Execution works with the Concussive talent making it a very consistent damage dealer vs all enemies.
- High Voltage - Large damage on follow up hits as every this from this weapon applies electrocute for a short period as long as you stagger the enemy. Execution Both blessing are way more consistent due to the Concussive talent.
DB shotgun - can also go Revolver XIV for more range but less horde / Elite clear as Crucian Roulette is really good with this build.
Perks:
- Elite - As we will be using this vs all ranged and most melee elites, this makes a lot of sense. Flak works well also.
- Maniac - To help deal with specials, Unyielding is fine for more Ogryn/Monster damage.
Blessings:
- ScatterShot: With this we can basically max out our crit chance if we have both our crit talents going
- Man-stopper: infinite cleave so long as you don't hit carapace - what is not to like?
There are a lot of good Talent options like Street Smarts, Keeping Protocol, that can easily be swapped for other talents, so keep an open mind.