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Havoc40 NEEDS Inferno Psyker
Horde-Clear
Anti-Special
Anti-Elite
+5 more
 Havoc40 NEEDS Inferno Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Havoc40 NEEDS Inferno Psyker
 Psyker Build - Warhammer 40k: Darktide 

By helec

Class

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Weapons

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Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
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Penetration
[60/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
1-2 Stamina
5-20% Sprint Efficiency
Lacerate

Lacerate

4 Bleed Stacks on non-Weak Spot Hits.

Mercy Killer

Mercy Killer

+60% Weak Spot Damage (Enemies with Bleed Stacks).

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+6-15% Corruption Resistance
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Greetings fellow unsanctioned psyker, I will be short - easy to understand how the build works and how to be that psyker YOU need to be in HAVOC40 or anything that comes your way.

Your Loadout:


Knife - Use it for mobility/dodging crusher or taking distance between fights
Staff - Peril it always above 80% so you get maximum crit and right-click full bar.
Brain Rupture - Use it to snipe from long distances if your team is not making progress

Duties/How to behave in situations:


Monstrosities/Boss:


Keep horde at bay with staff (Mouse2)
Place shield over team/where boss is located (IT CAN STACK, THE MORE THE BETTER)
If all is clear, do aid with staff against monstrosities/boss but keep in mind your damage won't be great

 

Advancing/progressing map:


Keep peril closer to 80% so you can always charge and deal maximum damage
Keep Shield(F) ready in case gunners/shotgunners/elites ranged appear
Focus elites/maniacs/ragers/crushers

 

Where to stay in combat:

In a spot your staff/fire goes through the maximum number of enemies as possible while keeping distance.

QUESTIONS AND ANSWERS

Q1: Why Crit aura over CDR:
A1: Crit aura makes difference over 4 seconds you saving (and some veterans provides that already)

Q2: Why knife?
A2: It only serves as speed tool you truly lack as psyker.

Q3: Wildfire, really?
A3: That will provide 60% overall damage you doing and spread like a 'wildfire' + trigger with keystone

Q4: Video soon?
A4: Maybe, I wish to see the feedback and how my experience managed to bring more supportive and damage psykers aboard the Morningstar

Punished-Sidious wishes you good luck in the fight.

5 months ago