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 Voidstrike
 Psyker Build - Warhammer 40k: Darktide 

 Voidstrike
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[60/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[80/80]%
Charge Rate
[80/80]%
Blast Radius
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

Surge

Surge

2 Shots on Critical Hit. +5% Ranged Crit Chance.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Depths of the Damned Live

Description

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This build worked fine before the update, but after trying it again with the new patch it feels a lot better, like surprisingly good with crits from voidstrike taking out multiple armored enemies. Need to keep up Disrupt Destiny stacks and mix in melee to build Malefic Momentum stacks. In a typical auric game I'll have around 100-150 melee kills, a lot of those are from seeking out the marked enemies for disrupt destiny. 

Venting Shriek for when you're looking at a wall of enemies. We can't spam it due to not taking Warp Siphon, but it's used here more for the stun effect of giving time to build balls of death.

Smite is rarely used, could switch to assail. I use smite very situationally, sometimes never in a match. The only shortfall this build has is boss damage, but can still do a serviceable amount due to dueling sword. I don't recommend using this build on the spillway map just because of the last boss fight. It's extra challenging being in a wide open area like that and using voidstrike. It can work, but it's kind of rough.

Maybe try dropping Cruel Fortune and switching to Lingering Influence while picking up Just a Dream for a more chill build with extra damage resistance and easier to maintain DD stacks with just a little less damage.

2 weeks ago