OG Me (aggressive)
Ogryn Build - Warhammer 40k: Darktide
OG Me (aggressive)
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Achlys Mk I Power Maul
Transcendant
Damage vs First Target:
796.25
[706.25 | 818.75]
Damage vs First Target:
863
[775 | 885]
Blast Radius:
7.2
[4 | 8]
Epicentre Radius:
2.8
[2 | 3]
Area Suppression Radius:
14
[10 | 15]
Area Suppression:
44
[20 | 50]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.61
[0.34 | 0.68]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
41.25
[31.25 | 43.75]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Stagger Duration:
0.36
[0.2 | 0.4]
Stagger vs First Target:
16.5
[12.5 | 17.5]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger Duration:
1.66
[0.7 | 1.9]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.91
[0.85 | 0.95]
Dodge Limit:
2.59
[2 | 3]
Sprint Cost:
0.96
[1.25 | 0.75]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
297
[225 | 315]
Damage vs First Target:
181.5
[137.5 | 192.5]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
4-10% Melee Weak Spot Damage
Brutal Momentum
+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Lorenz Mk V Kickback
Transcendant
Damage vs Flak Armoured (Near):
0.9
[0.53 | 0.99]
Damage vs Carapace Armoured (Near):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
0.96
[0.58 | 1.05]
Damage vs Maniacs (Near):
1.47
[0.93 | 1.61]
Weapon Stagger:
89
[55 | 97.5]
Measure of the Impact and Stagger inflicted on enemies.
Attack Speed:
1.27
[1 | 1.33]
Measure of the time it takes to Reload.
Effective Range:
12.13
[8 | 15]
Effective Range:
25.03
[15 | 32]
Damage vs Unarmoured (Far):
0.41
[0.32 | 0.48]
Damage vs Flak Armoured (Far):
0.41
[0.32 | 0.48]
Damage vs Unyielding (Far):
0.41
[0.32 | 0.48]
Damage vs Maniacs (Far):
0.62
[0.49 | 0.71]
Damage vs Infested (Far):
0.77
[0.62 | 0.89]
Effective Range of the weapon before Damage fall-off kicks in.
Damage:
1680
[1200 | 1800]
How much damage the weapon inflicts.
Sprint Speed:
0.14
[-0.23 | 0.23]
Dodge Distance:
0.93
[0.85 | 0.95]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unarmoured Enemies)
4-10% Ranged Damage (Specialists)
Surgical
+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Terrifying Barrage
Suppress Enemies within 8m Radius on Close Range Kill.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Rush, spam ult, aim on Weak spot and enjoy!