Shooterbites
Arbites Build - Warhammer 40k: Darktide
Shooterbites
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Atrox Mk VII Tactical Axe
Transcendant
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.49
[0.27 | 0.54]
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.37
[0.2 | 0.41]
Weapon's effectiveness against Armoured enemies.
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Critical Damage vs Flak Armoured:
0.38
[0.17 | 0.43]
Critical Damage vs Unyielding:
0.38
[0.17 | 0.43]
Critical Damage vs Carapace Armoured:
0.38
[0.17 | 0.43]
Melee Critical Chance:
0.12
[0 | 0.15]
Chance of landing a Critical Hit and how much damage it will do.
Damage vs First Target:
115.5
[87.5 | 122.5]
Damage vs First Target:
165
[125 | 175]
How much damage the weapon inflicts.
Sprint Speed:
0.4
[-0.2 | 0.8]
Dodge Distance:
1.06
[1 | 1.1]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Headtaker
+5% Strength for 3.5s on Hit. Stacks 5 times.
Relentless Strikes
+10% Strength for 2s on Hit (Same Enemy). Stacks 5 times.
Agripinaa Mk VIII Braced Autogun
Transcendant
Magazine Size:
45.2
[30 | 50]
Ammo Reserve:
452
[300 | 500]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.88
[0.53 | 0.99]
Damage vs Flak Armoured (Far):
0.71
[0.42 | 0.81]
Damage vs Carapace Armoured (Near):
0.06
[0.03 | 0.07]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.16
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.94
[0.58 | 1.05]
Damage vs Maniacs (Near):
1.16
[0.74 | 1.3]
Damage vs Maniacs (Far):
0.94
[0.58 | 1.05]
Weapon Stagger:
17.46
[11 | 19.5]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
32.56
[36.19 | 31.41]
Moving Recoil:
0.97
[2.43 | 0.51]
Recoil:
1.32
[3.42 | 0.66]
Moving Recoil:
0.53
[1.31 | 0.29]
Recoil:
0.31
[0.78 | 0.16]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.87
[0.66 | 0.94]
Damage vs Infested (Near):
0.87
[0.66 | 0.94]
Damage vs Infested (Far):
0.82
[0.62 | 0.89]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Moving Spread:
37.14
[40.73 | 36]
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Speed:
1.16
[1.13 | 1.18]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Fire Frenzy
Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Deathspitter
+6.5% Strength for 3.5s on Close Range Kill.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
3 flex talent points. 6 Flex Curio perks.
Braced Autogun mark is flexible. I prefer the chunky fire rate one.
You can swap 1 toughness Curio for +3 Stamina--very good on Tac Axe!
I recommend Keeping Protocol , Priority Endowment , and Monstrosity Hunter . You could also combo Target the Weak and Concussive