Table of Contents
Class
Weapons
Curios
Blessed Bullet
Transcendant
Blessed Bullet
Transcendant
Blessed Bullet
Transcendant
Talent Tree
Patch
Skitarii Class
Old patch
Description
Interchangeable Nodes
- Non-essential Nodes (ones you can swap in favor of a preferred auxiliary node or node chain)
- Soulstealer
- Kinetic Flayer
- Anticipation
- Kinetic Deflection
- Pick this one with block efficiency Curios for obscenely strong block
- Pair this with skillful dodging and you can survive a daemonhost for eons
- { Health Boost, Warp Rider } (we pick health just to get to Warp Rider)
- Any of the staff nodes: { Empyric Shock, Channeled Force }
- Alternate Node Routes (minor alterations to the node route that offer slightly different benefits)
- { TDR, Prescience, Ranged Damage Boost } vs { Seer's Presence, TDR}
- The former offers access to Anticipation, the latter offers access to One With The Warp and costs 1 fewer nodes
- { Inner Tranquility } vs { Essence Harvest }
- More burny or more toughy. I favor the former because I theorize this build can acquire all Warp Siphon stacks within a short period of time, limiting the value offered by Essence Harvest which optimally spaces out stack acquisition every 5s
- { TDR, Prescience, Ranged Damage Boost } vs { Seer's Presence, TDR}
Play Style
- Inferno Staff
- Spend 95% of your time burning heretics
- Fire kills on chaff supercharge your Warp Siphon keystone
- You're likely far more efficient at killing chaff than your allies, who should typically focus on whichever specialists/elites are scariest
- Maxed out Soulblaze Damage over Time (DoT) does absurd damage, especially if you have access to rending/brittleness
- 50%-100% charged right click followed by left click spam
- This maximizes the value of the blatantly overpowered Blaze Away perk
- Primary attack stagger is surprisingly powerful and pierces through crowds
- As with most strong Psyker builds, high peril is good, actually and grants you a wide variety of benefits depending on your node choices:
- Opportunity to quell for toughness
- 10% Rending
- Up to 20% flat damage boost
- Sizeable Toughness Damage Reduction (TDR)
- Weapon Wield Speed (aka swap speed) (honestly not important for this build imo)
- Spend 95% of your time burning heretics
- Combat Blade / Primary Weapon
- Choose whatever weapon you want. Nerds will recommend the Dueling Sword because it's overpowered.
- Brain Rupture
- Useful for picking off ranged enemies your clown teammates refuse to kill while huddling in your almighty bubble
- Ideally you don't have to use this actively whatsoever
- Kinetic Flayer gives you occasional, free instakills on Elites/Specialists