BOOONk
Zealot Build - Warhammer 40k: Darktide
BOOONk
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Crucis Mk II Thunder Hammer
Transcendant
Damage vs Flak Armoured:
0.84
[0.59 | 0.9]
Damage vs Carapace Armoured:
0.46
[0.31 | 0.5]
Damage vs Flak Armoured:
0.84
[0.59 | 0.9]
Damage vs Carapace Armoured:
0.46
[0.31 | 0.5]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.08
[0.88 | 1.13]
Power vs First Target:
1.08
[0.88 | 1.13]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Stagger vs First Target:
17.1
[11.5 | 18.5]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger Duration:
0.36
[0.2 | 0.4]
Stagger vs First Target:
31.5
[27.5 | 32.5]
Cleave Damage Distribution:
16.5
[12.5 | 17.5]
Cleave Stagger Distribution:
16.5
[12.5 | 17.5]
Stagger Duration:
0.5
[0.38 | 0.53]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.89
[0.81 | 0.94]
Dodge Speed:
1.21
[1.15 | 1.25]
Sprint Cost:
1.73
[1.88 | 1.63]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
290.5
[222.5 | 307.5]
Damage vs First Target:
290.5
[222.5 | 307.5]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Headtaker
+5% Strength for 3.5s on Hit. Stacks 5 times.
Thrust
Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Agripinaa Mk VIII Braced Autogun
Transcendant
Magazine Size:
46
[30 | 50]
Ammo Reserve:
460
[300 | 500]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.9
[0.53 | 0.99]
Damage vs Flak Armoured (Far):
0.73
[0.42 | 0.81]
Damage vs Carapace Armoured (Near):
0.06
[0.03 | 0.07]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.18
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.96
[0.58 | 1.05]
Damage vs Maniacs (Near):
1.18
[0.74 | 1.3]
Damage vs Maniacs (Far):
0.96
[0.58 | 1.05]
Weapon Stagger:
17.8
[11 | 19.5]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
32.37
[36.19 | 31.41]
Moving Recoil:
0.89
[2.43 | 0.51]
Recoil:
1.21
[3.42 | 0.66]
Moving Recoil:
0.49
[1.31 | 0.29]
Recoil:
0.28
[0.78 | 0.16]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Infested (Near):
0.88
[0.66 | 0.94]
Damage vs Infested (Far):
0.83
[0.62 | 0.89]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Moving Spread:
37.89
[40.73 | 36]
Dodge Distance:
0.86
[0.8 | 0.9]
Dodge Speed:
1.16
[1.13 | 1.18]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Ceaseless Barrage
+20% Suppression and +7% Damage against Suppressed Enemies for every 2.5% of magazine spent during continuous fire. Stacks 5 times.
Deathspitter
+6.5% Strength for 3.5s on Close Range Kill.
Curios
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
It feels great every time there are a lot of carapace events