it just works
Arbites Build - Warhammer 40k: Darktide
it just works
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk III Arbites Shock Maul
Transcendant
Damage vs Flak Armoured:
0.99
[0.74 | 1.07]
Damage vs Carapace Armoured:
0.86
[0.53 | 0.97]
Damage vs Flak Armoured:
0.99
[0.74 | 1.07]
Damage vs Carapace Armoured:
0.69
[0.42 | 0.78]
Weapon's effectiveness against Armoured enemies.
Critical and Weakspot Power:
1.13
[0.75 | 1.25]
Critical and Weakspot Power:
1.13
[0.75 | 1.25]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Stagger vs First Target:
20.82
[15.5 | 22.5]
Cleave Damage Distribution:
4.89
[3.75 | 5.25]
Cleave Stagger Distribution:
4.89
[3.75 | 5.25]
Stagger vs First Target:
16.3
[12.5 | 17.5]
Cleave Damage Distribution:
1.63
[1.25 | 1.75]
Cleave Stagger Distribution:
1.63
[1.25 | 1.75]
Increases a weapon's Stagger, Impact and Cleave.
Damage vs First Target:
344.9
[257.5 | 372.5]
Damage vs First Target:
248.75
[201.25 | 263.75]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Dodge Distance:
0.94
[0.89 | 0.96]
Dodge Limit:
2.76
[2 | 3]
Dodge Speed:
1.13
[1.05 | 1.15]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Execution
+20% Damage Bonus vs Staggered enemies.
High Voltage
+25% Damage vs Electrocuted enemies.
Locke Mk IIb Spearhead Boltgun
Transcendant
Stagger vs Flak Armoured:
1.16
[0.74 | 1.3]
Stagger vs Flak Armoured:
0.88
[0.53 | 0.99]
Stagger vs Carapace Armoured:
1.16
[0.74 | 1.3]
Stagger vs Carapace Armoured:
1.16
[0.74 | 1.3]
Stagger vs Unyielding:
1.16
[0.74 | 1.3]
Stagger vs Unyielding:
1.16
[0.74 | 1.3]
Stagger vs Maniacs:
0.6
[0.34 | 0.68]
Stagger vs Maniacs:
0.6
[0.34 | 0.68]
Weapon Stagger:
17.46
[11 | 19.5]
Increases the Weapon's Stagger, Impact and Suppression.
Attack Speed:
1.25
[1 | 1.33]
Measure of the time it takes to Reload.
Spread:
20
[24.41 | 18.6]
Sway:
25.83
[53.36 | 17.13]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
0.98
[0.75 | 1.05]
Damage vs Unarmoured (Far):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
0.98
[0.75 | 1.05]
Damage vs Infested (Far):
1.09
[0.84 | 1.17]
Damage:
537.9
[412.5 | 577.5]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Moving Spread:
24.62
[26.66 | 23.98]
Dodge Distance:
0.78
[0.7 | 0.8]
Dodge Limit:
2.76
[2 | 3]
Dodge Speed:
1.13
[1.11 | 1.14]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Puncture
Ranged hits add 4 stacks of bleed to enemies.
Cavalcade
+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+6-15% Corruption Resistance
Blessed Bullet
Transcendant
+13-17% Toughness
+6-15% Corruption Resistance
Blessed Bullet
Transcendant
+13-17% Toughness
+6-15% Corruption Resistance
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
i dont know why but it just works