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Insane Bolt n Hammer
Horde-Clear
Anti-Special
Anti-Elite
+5 more
 Insane Bolt n Hammer
 Zealot Build - Warhammer 40k: Darktide 

 Insane Bolt n Hammer
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
4-10% Ranged Weak Spot Damage
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Point Blank

Point Blank

+20% Ranged Critical Chance after Melee Kill for 3.5 seconds.

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Curios

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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+5-20% Damage Resistance (Gunners)
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Guardian of the Lost
Transcendant
Guardian of the Lost
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Scrap of Scripture
Transcendant
Scrap of Scripture
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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YOU NEED TO KNOW HOW TO DODGE TO PLAY THIS

FURY OF THE FAITHFUL IS UP ALMOST ALL THE TIME SO ACTIVATE IF YOU WANT DAMAGE; ACTIVATE IF YOU WANT TOUGHNESS AND ENDURING FAITH WILL ACTIVATE

This build was the only other build I could find that works that does not include Martyrdom or Stealth and involves the THUNDER HAMMER

One build talks about using ranged more than Hammer because its safer (which is not why I play Hammer) the other talks about Until Death being for situations you should not be putting yourself in anyway another takes Beacon for Auric which syncs well with Martyrdom all of these are proven to be true its just that Martyrdom feels off and dangerous to me you, need toughness and the wound curios take that away

You don't do as much but feel very safe in doing quite a bit especially when hitting big boys from behind

I take Bolt Pistol purely because it stops Elites and Gunners in their tracks staggering them while one- two shotting anything it does lack ammo & reload speed the knives funnily make up for that so while your recovering from your first shot throw a knife or vice versa if you need a reload or want to save ammo

Knives or bunting someone with Fury of the Faithful also activates Inexorable Judgement WHICH MEANS YOU GET THE BUFF ON THE FIRST SHOT OF YOUR CHARGED HAMMER WITHOUT HAVING TO SWAP!  Charging Hammer before or during Fury is a thing as well

The only downfalls to this build is the amount of dodges you get with Hammer but after you heavy swing through a crowd you wont need to as much and it also gives you space to dodge which some weapons won't and the other is you don't swing as much as Blade or Dueslist to get the crits but with your toughness coming from dodges and and getting toughness replishment per kill rather than 3 you can do light attacks more often and dont need to charge swing so much which does get boring; I just played 2 Auric PUBS we did very well 

5 months ago