Test build (use at your own peril)
Arbites Build - Warhammer 40k: Darktide
Test build (use at your own peril)
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk XI Shock Maul and Suppression Shield
Transcendant
Range:
19.63
[12.62 | 21.85]
Angle:
0.67
[0.48 | 0.73]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
0.89
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.66
[0.42 | 0.74]
Damage vs Flak Armoured:
0.89
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.66
[0.42 | 0.74]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
12.04
[9 | 13]
Cleave Damage Distribution:
11.02
[9.5 | 11.5]
Cleave Stagger Distribution:
11.02
[9.5 | 11.5]
Stagger vs First Target:
17.93
[13.75 | 19.25]
Cleave Damage Distribution:
11.02
[9.5 | 11.5]
Cleave Stagger Distribution:
11.02
[9.5 | 11.5]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Limit:
2.76
[2 | 3]
Sprint Cost:
1.87
[2.25 | 1.75]
Push Cost:
0.74
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
160.4
[130 | 170]
Damage vs First Target:
230.25
[163.75 | 251.25]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
High Voltage
+25% Damage vs Electrocuted enemies.
Opportunist
+25% Rending vs Staggered Enemies.
Exaction Mk VIII Exterminator Shotgun
Transcendant
Ammo Reserve:
62.8
[40 | 70]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.94
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.71
[0.42 | 0.81]
Damage vs Carapace Armoured (Near):
0.6
[0.34 | 0.68]
Damage vs Carapace Armoured (Far):
0.48
[0.27 | 0.54]
Damage vs Unyielding (Near):
1.16
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.94
[0.58 | 1.05]
Damage vs Maniacs (Near):
0.94
[0.58 | 1.05]
Damage vs Maniacs (Far):
0.71
[0.42 | 0.81]
Weapon Stagger:
43.65
[27.5 | 48.75]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
40.84
[45.71 | 39.31]
Moving Recoil:
24.62
[34.04 | 21.65]
Recoil:
28.28
[46.05 | 22.67]
Moving Recoil:
21.26
[29.4 | 18.69]
Recoil:
24.34
[40.11 | 19.36]
Sway:
32.14
[50.33 | 26.4]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
0.87
[0.66 | 0.94]
Damage:
967.95
[791.25 | 1023.75]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Moving Spread:
43.39
[45.96 | 42.57]
Dodge Distance:
0.83
[0.75 | 0.85]
Dodge Limit:
3.76
[3 | 4]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Punishing Salvo
+50% Weakspot Damage on Second, Third and Fourth shots in a Salvo.
Sustained Fire
+20% Damage on Second, Third and Fourth shots in a Salvo.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Trying to get the most out of the goodest boy/girl in the Imperium