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Flame Psyker, peak Damage (Auric)
Horde-Clear
Anti-Special
Anti-Elite
+6 more
 Flame Psyker, peak Damage (Auric)
 Psyker Build - Warhammer 40k: Darktide 

 Flame Psyker, peak Damage (Auric)
 Psyker Build - Warhammer 40k: Darktide 

By Madness

Class

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Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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Warp Resistance
[60/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
5-20% Block Efficiency
Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[30/80]%
Quell Speed
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Flak Armoured Enemies)
Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Statement

This build is not tested in anything higher than Auric Maelstrom. It requires good positioning and an aggressive Play style. It is also a Solo queue build. If you play with other People, this might not fit.

Quick Summary

  • The Weapon Perks are largely interchangeable. It must fit your Play style. The way you handle enemies.
  • Possible Weapons are also, the Combat Blade, the Devil's Claw, and the Duelling Sword. All of them have Strengths. But the Blaze Force Sword fits the Best with the Psyker.

     

  • Try to get as little warp resistance as possible on your Flame staff, the Goal is to have a constant high number of peril, to make as much damage as possible. The main damage income comes from critical strike. In an Auric match, you will get between 2k - 3k critical strikes.

    On Low Peril you can have a Crit Rate of 18% - 22%

    On High Peril it can get between 30% - 37%

     

  • Taking Health is overrated, since you can't actually take enough health with you to make any difference, if someone touches you, you will get molested.

     

  • The Sword's main task is to block attacks. If you get overwhelmed, just take the Sword and block your way out of the situation.
  • Keep clear of Carapaced armoured Ogryns, that is pretty much the only thing that can consistently kill you. Even though you can kill them with the Sword rather easy.

     

  • In a good Auric Game, you can get between 700k to 1000k total damage.

 

Have Fun, enjoy!

4 months ago