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Indomitable Cop - Tank - Shock Mine | Castigator | Forceful
Anti-Special
Anti-Elite
Tank
+3 more
 Indomitable Cop - Tank - Shock Mine | Castigator | Forceful
 Arbites Build - Warhammer 40k: Darktide 

 Indomitable Cop - Tank - Shock Mine | Castigator | Forceful
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Agni Mk Ia Shock Maul
Transcendant
Agni Mk Ia Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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++KEY PASSIVE NODES++

>//Offence

>//Defence

  • Force of Will - Also synergises with Concussive.
  • Up Close - Keeps you perpetually healthy while bashing away at crowds and hordes and synergises with:
    = Suppression Protocols - Which buffs your toughness durability, and further synergises with:
    = Hammer of Judgement - Simultaneously boosting your attack speed.
  • Walk It Off - Replenish toughness while sprinting, better yet, when you push enemies, which you'll be doing a lot of since:
    = Drive them Back - Provides a bunch of extra cleave on push as well.

>//Optional

  • Street Smarts - Optional. Makes your dodges more effective and synergises with:
    = Arbites Revelatum - Which adds a tasty damage boost. >>Not optional, take this Tallent regardless<<
  • Priority Endowment - Bumps your shotgun's ammo load to a juicy 15 rounds. While this node is optional it just feels right.
  • Monstrosity Hunter - Does what it says on the label. I guess this is also technically optional, but is it really?

++BLITZ++

  • Voltaic Shock Mine - Provides nearly unparalleled crowd control. Tie down entire packs of armour or lock up a horde while you revive downed allies. The Voltaic Shock Mine is a game changer, a game saver, dare I say it, a game breaker.

++AURA++

++KEYSTONE++

  • Lone Wolf - Provides some nice perks in exchange for leaving your puppy pal at home. Makes you hit harder, stand taller, move faster, but most importantly gives you a deeper, replenishing supply of Voltaic Shock Mines... Sweet, sweet Voltaic Shock Mines...
  • Forceful - Makes you harder to kill the more you fight, boosts toughness durability and crowd control ability.
    = Will of the Lex - Further augments your toughness replenishment.
    = Arbites Vigilant - Further augments your damage output. Very strong at max stacks.

Video

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4 months ago