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Smite Psyker - 1mil dmg
Horde-Clear
Anti-Special
Anti-Elite
+2 more
 Smite Psyker - 1mil dmg
 Psyker Build - Warhammer 40k: Darktide 

 Smite Psyker - 1mil dmg
 Psyker Build - Warhammer 40k: Darktide 

By stcost

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[60/80]%
Penetration
[80/80]%
Finesse
[76/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Agile

Agile

Refreshed Dodge Efficiency on Weak Spot Hit. +10% Melee Weakspot Damage.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[80/80]%
Charge Rate
[60/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
6-15% Sprint Efficiency
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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  1. Use Nomanus Mk VI Electrokinetic Force Staff to focus elites (sniper, dog, trapper, bomber, etc), they are perfect quick kills to gain Empowered Psionics . It makes total triple damage from smite (perfect with better blitz missions)
  2. In mid-range stun ogres with Alt-Attack. it can catch and stun 2 enemies
  3. in far-range - stun gunners and reapers with main staff attack to stagger them, or kill
  4. if 6+ enemies - smite ALL OF THEM
  5. during smite - dodge-slide (costs 2 dodges) sideways into place, where you can see ALL the enemies at same time. find corner
  6. keep LOOKING at enemies during smite, they must be in Field Of View to stun
  7. smite infinietly grabs more enemies behind already stunned enemies. sometimes reaching behind corners and keeping EVERYONE still
  8. it you smite far but random enemy got close - stop smite and regroup.
  9. if ogryns or maniacs or maulers are too close for your smite - use Maccabian Mk IV Duelling Sword on their head. dodge a lot. sword resets dodges on weak spot hit
  10. mutants can be stunned if smited for few seconds. keep distance
  11. use venting shriek if got 50% heat and you see 25 enemies in same place. Keep smiting, it won't be interrupted. in perfect case you can overheat then vent 4+ times in one super long Smite
  12. if you reached max heat - you'll never overheat from Smite, you instantly go into cooling mode, so already hold R to continue cooling
  13. releasing smite while below 100% heat - it will push EVERYONE smited and non-smited enemies you look at. use to get rid of sudden enemies in front of you (see #9)
  14. keep moving forward with team. smiting stunning the shooters useful, as you have somewhat large radius

 

4 months ago