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H40 - Helbore (Exe Stance)
Anti-Special
Anti-Elite
Anti-Boss
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 H40 - Helbore (Exe Stance)
 Veteran Build - Warhammer 40k: Darktide 

 H40 - Helbore (Exe Stance)
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk V Duelling Sword
Transcendant
Maccabian Mk V Duelling Sword
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Penetration
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Carapace Armoured Enemies)
Agile

Agile

Refreshed Dodge Efficiency on Weak Spot Hit. +10% Melee Weakspot Damage.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Lucius Mk IV Helbore Lasgun
Transcendant
Lucius Mk IV Helbore Lasgun
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Charge Rate
[80/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Weight of Fire

Weight of Fire

Chaining Charged Attacks reduces their Charge Time by -12%. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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This build is optimized based on my experience pubbing and mainly for pubbing. If you are playing with competent teammates feel free to make your own adjustments.

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Let me preface this by saying you are a complete and utter liability to your team and you are not allowed to make mistakes in most situations. Your agency is entirely tied to the following factors:

  • Grenade usage.
  • Ranged weakspot accuracy under melee and ranged pressure.
  • Target prioritization.
  • Knowing when to kite horde/melee elites/monstrosities away from the team.
  • Not being a resource drain. This primarily is referring to taking damage you shouldn't be taking since you basically have infinite ammo.
  • Ammo crates for spamming grenades, make sure you always are the one carrying them. Field Improvisation is amazing for moments when the team either doesn't kite properly or for maps that have drops which can cause a wipe.

The only real defence of this setup since you have 0 melee damage is mobility so I will always value melee weapons that provide that especially weapons that can run the Agile blessing. You will be running out of dodges and stamina while you are shooting so Agile allows you to swap to your melee hit a single weakspot and refresh your dodges so you can go back to shooting or kiting. You can run Catachan Mk III Combat Blade / Catachan Mk VI Combat Blade with Uncanny Strike / Mercy Killer and drop Exhilarating Takedown for Serrated Blade but keep in mind that to maximize efficiency on the combat blades you need to be using their heavy attacks for the move tech.

Grenade Tinkerer for Krak Grenade and Smoke Grenade (there is an argument to not run this node for smokes but up to you) and Grenadier for Shredder Frag Grenade .

Exhilarating Takedown is quite important for face tanking rooms full of Dreg Gunner / Scab Gunner / Dreg Shotgunner / Scab Shotgunner / Reaper / small shooters. With Executioner's Stance and over 10 stacks of Marksman's Focus on average you can safely tank ranged fire for your team which is important for a lot of situations.

TARGET PRIORITIZATION

Target prioritization is based entirely on context since each situations poses it's own threats and this will come with time. The general rule of thumb I operate with during horde/mixed horde situations is Dreg Tox Bomber / Scab Bomber -> Scab Trapper -> Reaper(this depends on situation but they can easily 100-0 anyone) -> Dreg Tox Flamer / Scab Flamer -> Scab Sniper -> Bulwark -> Ranged Elites -> Melee Elites. Pox Hound and Mutant are just as important as they can break frontline cohesion so try to kill them if you can but their AI can be iffy and pathing can be very inconsistent so their priority is lower due to that.

16 hours ago