Logo
Games
Lantern
Berserker (Non Meta)
Horde-Clear
Anti-Special
Anti-Elite
+3 more
 Berserker (Non Meta)
 Zealot Build - Warhammer 40k: Darktide 

 Berserker (Non Meta)
 Zealot Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Munitorum Mk II Relic Blade
Transcendant
Munitorum Mk II Relic Blade
weapon container middle
Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.

weapon container bottom
weapon container top
Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
weapon container middle
Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+2-5% Health
+2-5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+6-12% Stamina Regeneration
+2-5% Health
+2-5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+6-12% Block Efficiency
+2-5% Health
+2-5% Toughness
weapon container bottom

Talent Tree

Divider

Description

Divider

This is not a META build by any stretch. It is a whole lot of fun. 

You'll be surprised at how little you'll need your heavy attacks hence the Munitorum Mk II Relic Blade 

The Locke Mk IIb Spearhead Boltgun is there because it's the most fun to hold down the trigger on. For anything really big, dump the magazine and reload later, if you bother reloading at all for the rest of that mission.

The gameplay loop for me has been close distance on hoard. Hit power up. Manage toughness with dodging and popping Fury of the Faithful as you see it dip. I like to leave at least once charge in the bank for that toughness heal when required.

The other charge is for 2 situations. First is when you need to close distance on gunners. Second is for when your sword's power up runs out.

Go in heavy to any engagement powered up, pop Fury when it overloads, once Fury is finished your sword is hot to trot again. Normally by this point your group is cleaning up and/or out of any real strain.

Stunstorm Grenade grenade is reserved for reviving teammates under duress (hence Providence) and closing distance on those pesky gunner squads.

We're gonna take full advantage of the toughness regen and resistance from a number of talents being much easier to get to since the re-work. Martyrdom is the cherry on the cake combined with Until Death for those situations where your DPS drops due to Fury of the Faithful and the Relic Blade's power up being on cooldown down. Most of the time it'll have recharged by the time things get really hairy for your survivability again.

Remember though, fun not META.

Embrace your inner Conan and go hack and slash.

3 months ago