Logo
Games
Lantern
NRGaa's DS4 Martyr Zealot(Book or Fury) Havoc 40
Anti-Special
Anti-Elite
Melee
+1 more
 NRGaa's DS4 Martyr Zealot(Book or Fury) Havoc 40
 Zealot Build - Warhammer 40k: Darktide 

 NRGaa's DS4 Martyr Zealot(Book or Fury) Havoc 40
 Zealot Build - Warhammer 40k: Darktide 

By Nrgaa

Class

Divider

Weapons

Divider
weapon container top
Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
weapon container middle
Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

weapon container bottom
weapon container top
Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
weapon container middle
Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Everlasting Flame

Everlasting Flame

Critical Hits spend Ammo from your Reserve instead of your current fuel tank.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
weapon container bottom

Talent Tree

Divider

Description

Divider

Build Highlight: https://www.twitch.tv/videos/2600551312

Can replace Riposte with Shred on a Maccabian Mk IV Duelling Sword.

Can replace Everlasting Flame on a Artemia Mk III Purgation Flamer with Penetrating Flame and if we doing so, we can swap Crit for Unyield/Maniac.

 

Martyrdom curio debate:

So why even after the recent Zealot changes we are still playing 3 Wounds? Why not 2 Wounds + 1 HP or 1 Toughness? 

TLDR Play 7 or 5 Wounds.

Answer is not that simple, but hear me out:

  1. So for example we want to play 3 Wounds (+Toughness on them) > 93T/130HP.

    When we will trigger Holy Revenant 25% healing we will end right below the threshold of 5th wound, so after every healing proc we are ALWAYS sitting on maximum damage potential. 1 Wound = 18-19HP and after healing we have 33HP.

  2. What happen when we will play 2Wounds+1HP or 1T (+HP on them) > 80T/203HP or 98T/151HP

    Because of rounding after every heal we will loose 10%Damage and 6%AS. 1 Wound = 34HP (51HP healed) or 25 HP (38HP healed).

    So we are forced to run around, looking for a barrel or other source to loose that HP to maximize our damage output and often that will lead to dire outcomes. And on top of that our last Wound don't give us a lot HP to work with or we have only 80 Toughness.

    And if decide to go 2Wounds+1T (+Toughness on them) our last wound is 19HP... survive with that.

  3. Inexperienced Martyrdom gaming: 1 Wound +2T (+Toughness on them) > 120T/130HP. 1 Wound= 26HP (33HP healed). Those numbers looking much more better compared to variant #2 and we loose only 10% Damage and 6%AS for those stats. 
2 months ago