Table of Contents
Class
Weapons
Curios
Talent Tree
Description
Build Highlight: https://www.twitch.tv/videos/2600551315
25.10.2025 Updates:
- Highlight added.
- Removed META tag, because evis is clunky and its hard to survive with this build sometimes.
- Swapped Shred to Wrath on the weapon.
- Swapped from Invocation of Death to Martyr's Purpose because of the change above.
- Removed Chorus of Spiritual Fortitude from build description.
If you want a support build, use this: https://darktide.gameslantern.com/builds/9e8d83ef-9ea9-4f49-adb4-e8da42277cd8/meta-nrgaas-knife-support-havoc-40
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This build is tuned to perform heavy armor and boss/captains killing.
So what do we do on Crusher waves and why is this build is good? We have to kill something with Special and then we can just go on a Crusher killing spree killing them one by one with Heavy Special into the head (It will oneshot them, no Fury of the Faithful needed).
Start killing sprees with Fury of the Faithful if you have lost the Bloodthirsty bonus.
Besides that our combat potential is still strong.
Unrelenting Fury Faithful Frenzy Duellist are the nodes you can drop, if you want additonal survivability or adjustments. Don't touch anything else or you will lose breakpoint on Crusher .
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Martyrdom curio debate:
So why even after the recent Zealot changes we are still playing 3 Wounds? Why not 2 Wounds + 1 HP or 1 Toughness?
TLDR Play 7 or 5 Wounds.
Answer is not that simple, but hear me out:
So for example we want to play 3 Wounds (+Toughness on them) > 93T/130HP.
When we will trigger Holy Revenant 25% healing we will end right below the threshold of 5th wound, so after every healing proc we are ALWAYS sitting on maximum damage potential. 1 Wound = 18-19HP and after healing we have 33HP.
What happen when we will play 2Wounds+1HP or 1T (+HP on them) > 80T/203HP or 98T/151HP
Because of rounding after every heal we will loose 10%Damage and 6%AS. 1 Wound = 34HP (51HP healed) or 25 HP (38HP healed).
So we are forced to run around, looking for a barrel or other source to loose that HP to maximize our damage output and often that will lead to dire outcomes. And on top of that our last Wound don't give us a lot HP to work with or we have only 80 Toughness.
And if decide to go 2Wounds+1T (+Toughness on them) our last wound is 19HP... survive with that.
- Inexperienced Martyrdom gaming: 1 Wound +2T (+Toughness on them) > 120T/130HP. 1 Wound= 26HP (33HP healed). Those numbers looking much more better compared to variant #2 and we loose only 10% Damage and 6%AS for those stats.