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Santa's Doorgryn Build
Horde-Clear
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 Santa's Doorgryn Build
 Ogryn Build - Warhammer 40k: Darktide 

 Santa's Doorgryn Build
 Ogryn Build - Warhammer 40k: Darktide 

By Santa

Class

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Weapons

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Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Orox Mk II & Mk III Battle Maul & Slab Shield
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Cleave Damage
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thunderstrike

Thunderstrike

Target receives 4 Stack(s) of +10% Impact if already Staggered. Lasts 5s.

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Foe-Rend Mk V Ripper Gun
Transcendant
Foe-Rend Mk V Ripper Gun
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Ammo
[80/80]%
Collateral
[60/80]%
Stability
[80/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

+8% Strength for every 8% of magazine spent during continuous fire. Stacks 5 times.

Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 8% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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Trying out something different here. Since shield pushes are much stronger and reach much farther, I was curious to the effects of adding Thunderstrike to the fray, and it looks like it worked relatively okay, though you still have to watch out when going against a crusher pack.

The primary combo to deal with armored elite packs is: Heavy 1 -> Push -> Heavy 1

To deal with unarmored elite packs and mixed hordes: Heavy 1 -> Block Cancel -> Heavy 1

To deal with pure hordes: Heavy 1 -> Heavy 2

The light attacks of the shield are unfortnately too slow and weak to do anything.

The reason why the push is being used in the combo, especially against armored elite packs, it's because the push kind of "cleaves" through the whole gorup of enemies around you, including going past carapace. This ensures that you maintain the max stack uptime of Skullcrusher, Thunderstrike, and Brutish Strength, as well as keeping Hard Knocks and Soften Them Up up, all at the same time with just one combo. This means they're both weaker and easier to crowd control the whole time.

Video

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5 hours ago