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Trying out something different here. Since shield pushes are much stronger and reach much farther, I was curious to the effects of adding Thunderstrike to the fray, and it looks like it worked relatively okay, though you still have to watch out when going against a crusher pack.
Armormoed Elite Packs:
Push -> Heavy 1
Singetarget (if enemy has 2 stacks of brittleness or more):
Push Attack -> Light -> Light -> Light -> Heavy
Push Attack -> Light -> Heavy
Mixed Hordes:
Light 1 -> Heavy 2
The reason why the push is being used in the combo, especially against armored elite packs, it's because the push kind of "cleaves" through the whole gorup of enemies around you, including going past carapace. This ensures that you maintain the max stack uptime of Skullcrusher, Thunderstrike, and Brutish Strength, as well as keeping Hard Knocks and Soften Them Up up, all at the same time with just one combo. This means they're both weaker and easier to crowd control the whole time.
The video demonstrates what the primary Heavy 1 -> Push -> Heavy 1 combo.