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Santa's Gromm Slab Shield Build
Horde-Clear
Crowd Control
Tank
+3 more
 Santa's Gromm Slab Shield Build
 Ogryn Build - Warhammer 40k: Darktide 

 Santa's Gromm Slab Shield Build
 Ogryn Build - Warhammer 40k: Darktide 

By Santa

Class

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Weapons

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Gromm Mk I & Mk V Battle Maul & Slab Shield
Transcendant
Gromm Mk I & Mk V Battle Maul & Slab Shield
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Cleave Damage
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[76/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thunderstrike

Thunderstrike

Target receives 4 Stack(s) of +10% Impact if already Staggered. Lasts 5s.

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Lorenz Mk VII Thugshot
Transcendant
Lorenz Mk VII Thugshot
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Stopping Power
[76/80]%
Reload Speed
[76/80]%
Range
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Pierce

Pierce

Special Attacks gain +25% Stagger and ignore Hit Mass Bonus from Armour.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Depths of the Damned Live

Description

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Trying out something different here. Since shield pushes are much stronger and reach much farther, I was curious to the effects of adding Thunderstrike to the fray, and it looks like it worked relatively okay, though you still have to watch out when going against a crusher pack.

The primary combo to deal with armored elite packs is: 
Heavy 1 -> Push -> Heavy 1

Single target combo is: 
Push Attack -> Light -> Light -> Light -> Heavy 
Push Attack -> Light -> Heavy

To deal with unarmored elite packs and mixed hordes: 
Heavy 1 -> Push -> Heavy 1

To deal with pure hordes: 
Light 1 -> Heavy 2

The light attacks of the shield are unfortnately too slow and weak to do anything.

The reason why the push is being used in the combo, especially against armored elite packs, it's because the push kind of "cleaves" through the whole gorup of enemies around you, including going past carapace. This ensures that you maintain the max stack uptime of Skullcrusher, Thunderstrike, and Brutish Strength, as well as keeping Hard Knocks and Soften Them Up up, all at the same time with just one combo. This means they're both weaker and easier to crowd control the whole time.

The video demonstrates what the primary Heavy 1 -> Push -> Heavy 1 combo.

Video

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3 hours ago