Table of Contents
Psyker Build - Warhammer 40k: Darktide
Barbarian Battle Wizard (BBW)
Psyker Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Description
This is a Jack-of-all-Trades melee psyker focused on clearing hordes and Boss DPS
PLAYSTYLE:
You'll be using Covenant Mk VI Blaze Force Greatsword warp slash special to keep hordes under control. A fully charged warp slash will do enough damage to kill gunner elites and anything weaker. For the bigger enemies such as crushers and maulers, it will do respectable damage, but will mainly do high stagger, it'll even do enough to stagger a crusher in the middle of an overhead swing
You'll want to mainly focus on groups of elites since we'll be using Perilous Combustion to spread soul flame to nearby enemies (4-5m) perilous also has a nice interaction of being able to pass the "flame cap" of 16 and can instead reach 31, which is good for bosses as it lets you stack some extra damage.
For our ranged weapon I chose the laspistol, specifically the Accatran MG Mk II Heavy Laspistol since it's higher rate of fire lets us fish for crits to build Infernus stacks faster (Infernus builds towards the same DOT as soul flame, but has it's own stack limit of 12). We also benefit from the laspistol's hidden finesse bonus which includes 15% extra crit chance and a higher than usual weak spot/crit damage multipliers.
BLITZ:
I chose Brain Rupture and its Kinetic Flayer augment to get a free rupture every 12 seconds. This is great for 1 shotting all specialists except mutants or for stacking some extra chunky damage on bosses. If you want to go more support for the team you can instead go Smite with Charged Strike and Enfeeble, though it will cost an extra talent point to take both augments so you will have to sacrifice a talent point elsewhere
ABILITY:
for our ability we go with Scrier's Gaze as it provides the best benefits for a melee focused build. We take the augments Warp Speed to close distance faster and Precognition to add some extra finesse damage on top of the normal damage gained from scriers. Since a lot of psykers kit revolves around skimming on the edge of overloading for buffs, taking scriers to give us passive peril generation is our best way to activate those talents,
KEYSTONE:
For our keystone we take Disrupt Destiny Since it gives us some extremely strong stacking buffs and has some good survivability from the toughness regen and the movement speed it also provides. I took Lingering Influence over Perfectionism since the increased duration provided more benefits than 10 extra stacks. Something to keep in mind with Disrupt Destiny is that the duration is refreshed if you hit a boss, so don't feel rushed to kill a chaos spawn or plogryn if sitting on high disrupt stacks.
MOVEMENT:
The one downside to the force greatsword is that it has pretty slow movement speed and even slower movement when charging a heavy attack. We can counter this by using Warp Speed and Mettle along with the 20% from killing a Disrupt Destiny target to start gaining some speed. And Because we took a laspistol as our primary weapon, we can simply swap to it whenever we need to move around the map or even when kiting enemies around a room. When all 3 buffs are stacked you'll be moving as fast, if not faster than a knife zealot.
TOUGHNESS REGEN AND RESISTANCE:
As a melee psyker, you need to take extra precaution since you're the squishiest of the 5 current classes at 75 toughness and 150 HP. But thanks to our talent selections, we have enough regen and resistances to even give arbities a run for his dockets.
First with regen, we take Mettle, Warp Expenditure, and Souldrinker (testing with souldrinker has concluded that the soul flamed enemy doesn't need to die from the DOT effect to proc, just that the enemy has soul flame applied when they are killed) as our talents, Scrier's Gaze for our ability, and Disrupt Destiny as our keystone. when all these buffs are active, we get a staggering 25% toughness regen/s for 2 seconds on a single kill. granting over half our toughness in a single swing.
Next for Resistances, we take Immaterial Focus and One with the Warp, and pair it with Scrier's Gaze's active 20% DR. we also take a manditory 10% toughness DR minor node when traveling down the talent tree. All these stacked together (and at critical peril for one with the warp) results in a ~57.232% toughness DR. paired with our already absurd regen rate, allowing us to reliably regen back to full toughness before another melee attack can usually hit us.
CURIOS:
For curios we go for triple Toughness since it provides the best survivability and since psyker has the fastest stamina regen delay we don't need a stamina curio as long as we don't overextend with push spams or sprinting for too long. For the modifiers we got Revive Speed Since it's nice to have since faster revives means less time you can possibly get caught by disablers or overheads while reviving and 5% Toughness to add just that little extra bit of survivability. Finally, for our final perks I decided to NOT take the 4% ability CD since 12% reduction only reduced the cooldown of Scrier's gaze by 3s. which can easily be replenished by psykinetic's Aura. This leaves the 3rd perk on our curios as Personal preference perks, I personally took 1 20% resist for gunners, bombers, and snipers. just for that little extra bit of survivability, but you can take any choice here that you decide helps you the most.
ATTACK COMBOS:
the MK VI force great sword is a little more involved than the MK VIII, though still follows a similar attack pattern. Lights consist of a 4 hit combo of 3 vanguard diagonal's and a single strike down overhead. The heavy is 2 strike downs with an overhead chop and a thrust. and finally the push attack is a vanguard horizontal sweep. For hordes you can M1 spam and usually get out fine, though you can usually throw a few push attacks in to both reset enemy's actions and for a really wide sweep attack. For bosses you mainly want to make sure the Heavy thrust is the attack that lands as it does nearly double the damage that the overhead chop will do. (I can reliably land 11.5-12K weak spot crits against monstrosities in both the psykanum and in public games). Also keep in mind that the follow up light attack from either heavy attack will ALLWAYS be the strike down overhead, you can use this to kill weaker elites like shotgunners or gunners in a single headshot or to quickly dispatch a weakened elite such as raggers.