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Psyker - Inferno - Warp Rider 2
 Psyker - Inferno - Warp Rider 2
 Psyker Build - Warhammer 40k: Darktide 

 Psyker - Inferno - Warp Rider 2
 Psyker Build - Warhammer 40k: Darktide 

By Demon

Class

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Weapons

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Illisi Mk V Blaze Force Sword
Transcendant
Illisi Mk V Blaze Force Sword
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Warp Resistance
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unarmoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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The idea is to be at high Peril for Warp Rider . The only time we Venting Shriek is if we accidentally go over 100% peril. It's used as a fail safe because we want to stay at high stacks of Warp Charges (max 6) which we gain via Warp Siphon and Psychic Vampire for the damage boost. If we vent we lose the stacks. We stack a lot of crit for both offense and toughness regen (Mettle Perfect Timing). 
 

Higher difficulties have plenty of Carapace/elite groups. Perilous Combustion and Wildfire combined with a fully charged inferno staff right-click attack with Blaze Away can melt everything; hordes, elites, carapace, bosses.


Empyric Shock is good for our flame staff normal attacks as well because it's aoe, has a chance to proc for each target hit. After a right-click attack, can also spam some light attacks to apply burning stacks to bosses/carapace enemies.

Our peril builds up quite slow with all the generation reduction Empyric Resolve, Battle Meditation, and the way we quell is R (reload) with Solidity. It's quite easy to stay at high peril since we generate so slow and can quell fast if need to.


Brain Rupture is hardly used, only used to pick off annoying targets like snipers very far away, but usually there's other more important targets for you to handle (hordes/elites). Kinetic Flayer is super useful. Every 12 seconds an elite like a rager, or a hound on top of you with burning stacks goes pop since any damage can proc it.

The sword is only used if you're really surrounded and need to reposition.

2 months ago