Table of Contents
Class
Weapons
Curios
Talent Tree
Description
The idea is to be at high Peril for Warp Rider . The only time we Venting Shriek is if we accidentally go over 100% peril. It's used as a fail safe because we want to stay at high stacks of Warp Charges (max 6) which we gain via Warp Siphon and Psychic Vampire for the damage boost. If we vent we lose the stacks. We stack a lot of crit for both offense and toughness regen (Mettle Perfect Timing).
Higher difficulties have plenty of Carapace/elite groups. Perilous Combustion and Wildfire combined with a fully charged inferno staff right-click attack with Blaze Away can melt everything; hordes, elites, carapace, bosses.
Empyric Shock is good for our flame staff normal attacks as well because it's aoe, has a chance to proc for each target hit. After a right-click attack, can also spam some light attacks to apply burning stacks to bosses/carapace enemies.
Our peril builds up quite slow with all the generation reduction Empyric Resolve, Battle Meditation, and the way we quell is R (reload) with Solidity. It's quite easy to stay at high peril since we generate so slow and can quell fast if need to.
Brain Rupture is hardly used, only used to pick off annoying targets like snipers very far away, but usually there's other more important targets for you to handle (hordes/elites). Kinetic Flayer is super useful. Every 12 seconds an elite like a rager, or a hound on top of you with burning stacks goes pop since any damage can proc it.
The sword is only used if you're really surrounded and need to reposition.