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The Bandaged Tactician | Martydom | Crits | Bleed
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 The Bandaged Tactician | Martydom | Crits | Bleed
 Zealot Build - Warhammer 40k: Darktide 

 The Bandaged Tactician | Martydom | Crits | Bleed
 Zealot Build - Warhammer 40k: Darktide 

By crispb

Class

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Weapons

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Atrox Mk VII Tactical Axe
Transcendant
Atrox Mk VII Tactical Axe
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Lethal Proximity

Lethal Proximity

Point blank shots cause an explosion. Explosion Radius increases by +25%.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Talent Tree

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Description

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Disclaimer

This is the optimized setup for Martyrdom. I’ve included Bleed for the Emperor and Restoring Faith as mandatory picks because, unlike other classes, we cannot afford to take any chip damage.

The game's bleed-through mechanic means that even with Toughness, stray hits will touch your health bar. Since we live at 1 HP, those stray hits are lethal without these talents. It is ridiculous that we have to invest this heavily just to exist in melee range while Arbitrators and Psykers get similar survivability with a single talent point. Fatshark, please fix.

The Weapon Strategy

Primary Weapon: Tactical Axe (Mk II or Mk VII recommended)

Blessing 1: Brutal Momentum 

  • Function: Allows you to ignore hit mass on headshots. Transforms the axe from a single-target weapon into a horde-clearing lawnmower.

Blessing 2: Shred 

  • Function: Stacks Crit Chance. Essential for triggering Invocation of Death to spam your Ability cooldown.

Secondary Weapon: Bolt Pistol

Blessing 1: Puncture 

  • Function: Puncture: +25% Power & applies massive Bleed on hit.

Blessing 2: Lethal Proximity 

  • Function: Bolts explode in a larger radius and stagger enemies.

The Talent Tree

Keystone: Martyrdom 

  • The Buff: Cap is now 5 Stacks (Missing 5 Wounds = Max Power).  This is why we have 1 toughness curio.
  • The Strat: Run enough wounds (via Curios) so you can miss 5 and still have 1 or 2 left for safety.

Key Defensive Combo (The "Immortal" Loop):

Aura: Benediction

  • Function: +15% Toughness Damage Reduction. Stacks with Martyrdom TDR benefiting your overall survivability.

Crucial Passive: Invocation of Death 

  • Function: Critical hits reduce Ability Cooldown. (Required to make the Shred blessing worth it).

How It Plays (The Loop)

Enter Combat: Let your health drop (or start low) until you are missing 5 Wounds. You now have +50% Damage, +30% Attack Speed, and +37.5% Toughness Damage Reduction.

Horde Clear: Swing at head-height. Brutal Momentum lets you cleave through infinite enemies as long as you hit heads.

Cooldown Spam: Because of Shred you are critting constantly. This refreshes your Ability (Charge/Relic) every few seconds. Spam it to keep your Toughness full.

Tanking: If your Toughness breaks, Bleed for the Emperor reduces the hit, and Restoring Faith heals a chunk of it back. You survive hits that would kill other builds.

 

1 month ago