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Lee's Nuncio Build
 Lee's Nuncio Build
 Arbites Build - Warhammer 40k: Darktide 

 Lee's Nuncio Build
 Arbites Build - Warhammer 40k: Darktide 

By ankrono

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Exaction Mk VIII Exterminator Shotgun
Transcendant
Exaction Mk VIII Exterminator Shotgun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[60/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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This build is a nuncio build with a focus on damage. Play as a special/elite hunter, like the zealot with the nuncio and shock mines for chokepoints.

 

Playstyle notes

Drive them Back and Hammer of Judgement are just here to help deal with hordes better. everything else is damage.

 

shock mines are like frisbees. you can throw them further then you would think, but keep in mind they will collide into enemies and get stopped if not careful. always try to use them in chokepoints bc enemies CAN just 'stagger' animation around the shock mine if theres space.

 

use nuncio at chokepoints. keep in mind it a buff and a debuff, so choose locations accordingly. it gives survivability and offense.

 

ofc use nuncio on bad spots, but just drop it whenever a horde with any elites or bosses appears. with Malocator the cd isnt that bad honestly. if you can keep it running, the cd of nuncio is about 35.5 secs. since it lasts 20 secs, thats a lot of uptime. realistically you cant keep malocator up 100% of the time though, but it still comes up more often than you'd think.

 

speaking of which, prioritize marked specials/elites to keep ur keystone and all of its buffs active/refreshed. its not just the cdr but a lot of other strong af buffs.

 

use nuncio on downed teammates. the revive speed is ofc good, but it also lets ur weakened hp ally stay alive after you get them up, let others cover you easier (tho this wont happen all the time), and keep you alive if things dont work out.

 

tips on using these weapon marks are covered in the dog/shield builds.

 

Potential Talents/Choices:

These are talents im still not 100% sure about cutting for my personal build.

 

Relentless Strikes on your melee weapon. Replace Execution with this. It honestly might just be straight up better. it takes the same number of hits to kill elites, but outperforms on bosses and extra tanky enemies. The only downside is the initial hit and target focus. what i mean is that if you hit something but cant finish it and had to dodge/run away its strictly less damage, and it forces you to take out one enemy at a time if you want to outperform execution which can be bad in certain situations or playstyles.

 

since Nuncio gives revive speed with the augment, i chose not to run revive speed on allies.

 

True Grit : read the doggo build description.

 

No Escape : works well with what we want to do, but the payoff isnt worth the uptime problem.

 

Lots of other options, i havent messed with this one too much tbh. Id say Street Smarts and Monstrosity Hunter are not as necessary since we have Keeping Protocol, but i like it bc Execution Order doesnt stay active when killing bosses. usually we'd have a dog to keep it rolling for us, but in this we dont. but...

 

if you want doggo with this, consider running Razor-Jaw Augment for the extra horde clear, Go Get 'Em! since ranged enemies are the real theat that your dog can actually keep killing fast enough for Execution Order buffs, Voltaic Mandibles Augment for the perma cc, Canine Morale for the teamwide and self toughness regen/dr, and Not Far Behind for the essentially 100% uptime damage and mobility buff.

1 month ago