Judge Dreg
Arbites Build - Warhammer 40k: Darktide
Judge Dreg
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Range:
20
[12.62 | 21.85]
Angle:
0.68
[0.48 | 0.73]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
1
[0.74 | 1.07]
Damage vs Carapace Armoured:
0.67
[0.42 | 0.74]
Damage vs Flak Armoured:
0.9
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.67
[0.42 | 0.74]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
15.8
[11 | 17]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger vs First Target:
24.75
[18.75 | 26.25]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.86
[0.8 | 0.9]
Sprint Cost:
1.95
[2.25 | 1.75]
Push Cost:
0.9
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
241.25
[191.25 | 253.75]
Damage vs First Target:
257.25
[191.25 | 273.75]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
High Voltage
+25% Damage vs Electrocuted enemies.
Opportunist
+25% Rending vs Staggered Enemies.
Exaction Mk VIII Exterminator Shotgun
Transcendant
Ammo Reserve:
64
[40 | 70]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.96
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.73
[0.42 | 0.81]
Damage vs Carapace Armoured (Near):
0.61
[0.34 | 0.68]
Damage vs Carapace Armoured (Far):
0.49
[0.27 | 0.54]
Damage vs Unyielding (Near):
1.18
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.96
[0.58 | 1.05]
Damage vs Maniacs (Near):
0.96
[0.58 | 1.05]
Damage vs Maniacs (Far):
0.73
[0.42 | 0.81]
Weapon Stagger:
44.5
[27.5 | 48.75]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
44.17
[45.71 | 39.31]
Moving Recoil:
31.07
[34.04 | 21.65]
Recoil:
40.44
[46.05 | 22.67]
Moving Recoil:
26.83
[29.4 | 18.69]
Recoil:
35.13
[40.11 | 19.36]
Sway:
44.59
[50.33 | 26.4]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.88
[0.66 | 0.94]
Damage:
977.25
[791.25 | 1023.75]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Moving Spread:
43.93
[45.96 | 42.57]
Dodge Distance:
0.81
[0.75 | 0.85]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
Execution
+20% Damage Bonus vs Staggered enemies.
Sustained Fire
+20% Damage on Second, Third and Fourth shots in a Salvo.
Curios
Blessed Bullet
Transcendant
+17-21% Max Health
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
Talent Tree
Description
Hello there,
Quick Build Test for some easy, tanky, beginners friendly but brutal Judge to apply the Lex on Atoma!
Dodge, block, electrocute with Remote Detonation, stun with your Branx Mk VI Shock Maul and Suppression Shield , hit and stagger, focus on marked enemies with Execution Order , your favorite doggo will clean a lot with Go Get 'Em!
Break the Line to overturn every big bad boy Scab Rager, Scab Mauler, Crusher, Bulwark... in front of you
Exaction Mk VIII Exterminator Shotgun to erase from afar...
Have fun rejects !