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I’ll jump in without caring who gets hit. (Havoc 40)
Crowd Control
Frontliner
Melee
+1 more
 I’ll jump in without caring who gets hit. (Havoc 40)
 Arbites Build - Warhammer 40k: Darktide 

 I’ll jump in without caring who gets hit. (Havoc 40)
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Falter

Falter

Increased stagger on enemies by +90%, on Weakspot hit. Additionally, increases ranged stagger strength by +30%.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
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Penetration
[80/80]%
Reload Speed
[60/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Maniacs)
5-10% Reload Speed
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

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Curios

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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Gilded Mandible
Transcendant
Gilded Mandible
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Guardian of the Hateful
Transcendant
Guardian of the Hateful
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Video

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4 weeks ago