Who Needs Ammo
Hive Scum Build - Warhammer 40k: Darktide
Who Needs Ammo
Hive Scum Build - Warhammer 40k: Darktide
Class
Hive Scum
Weapons
Enginseer's Mk VI Crowbar
Transcendant
Damage vs Flak Armoured:
1.05
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.48
[0.27 | 0.54]
Damage vs Flak Armoured:
1.05
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.3
[0.16 | 0.35]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.13
[0.75 | 1.25]
Power vs First Target:
1.13
[0.75 | 1.25]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Sprint Cost:
0.94
[1.13 | 0.88]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
285.25
[218.75 | 306.25]
Damage vs First Target:
146.7
[112.5 | 157.5]
How much damage the weapon inflicts.
Dodge Distance:
1.03
[0.95 | 1.05]
Dodge Limit:
4.52
[3 | 5]
Sprint Speed:
0.23
[-0.45 | 0.45]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Opportunist
+25% Melee Rending vs Staggered Enemies.
Take a Swing
+60% Weak Spot Damage for 3 seconds on Pushing Enemies.
Branx MkVIII Dual Stub Pistols
Transcendant
Damage vs Flak Armoured (Near):
0.94
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.82
[0.5 | 0.93]
Damage vs Carapace Armoured (Near):
0.12
[0.06 | 0.14]
Damage vs Carapace Armoured (Far):
0.01
[0.01 | 0.01]
Damage vs Unyielding (Near):
0.82
[0.5 | 0.93]
Damage vs Unyielding (Far):
0.71
[0.42 | 0.81]
Weapon's effectiveness against Armoured enemies.
Stagger vs Flak Armoured:
0.71
[0.42 | 0.81]
Stagger vs Flak Armoured:
0.6
[0.34 | 0.68]
Stagger vs Carapace Armoured:
0.06
[0.03 | 0.07]
Stagger vs Carapace Armoured:
0.06
[0.03 | 0.07]
Stagger vs Unyielding:
0.82
[0.5 | 0.93]
Stagger vs Unyielding:
0.71
[0.42 | 0.81]
Stagger vs Maniacs:
0.94
[0.58 | 1.05]
Stagger vs Maniacs:
0.82
[0.5 | 0.93]
Suppression:
1.25
[0.6 | 1.45]
Area Suppression on Kill:
1.75
[1.1 | 1.95]
Area Suppression on Kill Radius:
4.49
[3.2 | 4.9]
Weapon Stagger:
5.24
[3.3 | 5.85]
Accumulative Stagger:
1.37
[1.05 | 1.48]
Increases the Weapon's Stagger, Impact and Suppression.
Melee Critical Chance:
0.05
[0.01 | 0.06]
Critical Damage vs Unarmoured:
0.19
[0 | 0.25]
Critical Damage vs Flak Armoured:
0.19
[0 | 0.25]
Critical Damage vs Unyielding:
0.19
[0 | 0.25]
Critical Damage vs Maniac:
0.19
[0 | 0.25]
Critical Damage vs Carapace Armoured:
0.15
[0 | 0.2]
Critical Damage vs Infested:
0.19
[0 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
Damage:
303.72
[249 | 321]
How much damage the weapon inflicts.
Dodge Distance:
0.94
[0.89 | 0.96]
Dodge Limit:
2.76
[2 | 3]
Dodge Speed:
1.13
[1.05 | 1.15]
Sprint Speed:
0.56
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Run 'n' Gun
You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.
Speedload
+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Talent Tree
Patch
Skitarii Class
Old patch
Stimm Lab
Patch
Skitarii Class
Old patch
Description
Main Goals:
- Keep Chemical Dependency at 3 stacks as much as possible.
- Try to Stimm after Ability use.
Note: This is still mostly a melee game so be prepared to use Enginseer's Mk VI Crowbar during horde encounters.
Options: If done right, Pickpocket may never be needed. Choose something else you like instead.