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Who Needs Ammo
Horde-Clear
Anti-Special
Anti-Elite
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 Who Needs Ammo
 Hive Scum Build - Warhammer 40k: Darktide 

 Who Needs Ammo
 Hive Scum Build - Warhammer 40k: Darktide 

By Clutch

Class

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Weapons

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Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[76/80]%
First Target
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Opportunist

Opportunist

+25% Rending vs Staggered Enemies.

Take a Swing

Take a Swing

+60% Weak Spot Damage for 3 seconds on Pushing Enemies.

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Branx MkVIII Dual Stub Pistols
Transcendant
Branx MkVIII Dual Stub Pistols
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Penetration
[76/80]%
Collateral
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Speedload

Speedload

+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Stimm Lab

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Description

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Main Goals:

  1. Keep Chemical Dependency at 3 stacks as much as possible.
  2. Try to Stimm after Ability use.

Note: This is still mostly a melee game so be prepared to use Enginseer's Mk VI Crowbar during horde encounters.

Options: If done right, Pickpocket may never be needed. Choose something else you like instead.

1 month ago