Table of Contents
Psyker Build - Warhammer 40k: Darktide
Subject Zero - Voidstrike Build
Psyker Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Description
Biotics Void-Strike Crit Build - "Anyone screws with my students, I will tear them apart."
Mass Effect fields or the Warp, this power is still potent. Subject Zero survived the labs, now the Inquisition wants to see if she survives the front...
- Shockwave Biotics Staff (Equinox Mk IV Voidstrike Force Staff) - Your wrathful biotic output, use the primary spam for the occasional specialist or gunner but your real damage is through you charged up x2 Heavy Spamed Blue Balls of death. Aim for head height to take advantage of the weak-spot multipliers and cleave through mass hordes thanks to Warp Splitting. We want to stay up at high peril to more easily proc the double shot thanks to Warp Nexus so try not to reduce peril unless at 95% The staff is just a better bio-amp. I still throw the same way I always have.
- Disrupt Destiny - A powerful keystone with the weak-spot multipliers of the staff. we are not in melee nor attack super quickly so i find Perfectionism hard to keep up even in Havoc games for this particualr build but still the most powerful option for the build.
- Lab Rat’s Axe (Atrox Mk IV Tactical Axe) - For when something closes the gap, a very versatile weapon thanks to our innate crit chances. Light spam handles most threats with heavy spam for the bigger fellas. if on PC please use an auto-clicker for the sake of your hand, you cant be busting down Cerberus with a sore wrist. the high levels of crits with Brutal Momentum makes this a reliable weapon even into carapace but if you want something dedicated to the task use the Deimos Mk IV Blaze Force Sword. Also a solid way to get back emergency toughness also with Warp Expenditure. Great for lighter hordes, if any denser move backwards and switch to Voidstrike.
- The Kinetic Barrier (Telekine Shield) - Protect your squad members with this biotic barrier. gives you a second to breathe against gunners and charge up your staff without eating the full volley. With the slow fire rate of the staff and no Empathic Evasion this is a no brainer.
Point me at the problem. Stay out of the way when the spheres go off....
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