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Hive scum Bounty hunter
Horde-Clear
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 Hive scum Bounty hunter
 Hive Scum Build - Warhammer 40k: Darktide 

 Hive scum Bounty hunter
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[76/80]%
First Target
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Limbsplitter

Limbsplitter

+60% Strength on your First Attack every 3.5 seconds.

Can Opener

Can Opener

Hitting an enemy while in secondary mode gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Branx MkVIII Dual Stub Pistols
Transcendant
Branx MkVIII Dual Stub Pistols
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Penetration
[76/80]%
Collateral
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Stimm Lab

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Description

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Very Aggressive playstyle 

This class is the most fun I've had with the current state of hive scum, it requires very aggressive gunplay at close quarters but is very rewarding. For Horde clearing id recommend using Enhanced Desperado and spamming the dual pistols in a crowd for effective clearance or combining it with your chem bomb if your ability isn't ready. For bosses id highly recommend combining Enhanced Desperado with the stim to maximise fire rate, damage and reload. I've been able to consistently clear the higher levels with great success once I had gotten used to the build. The crowbar is good for crowd control (using blunt side) and very good at taking out carapace (2.5 average hits per charged attack, pointy side). Hopefully this build will help someone looking for a runner gunner build, if the pistols arent your thing, the dual autopistols work as well with the same enhancements with BLAZED AWAY and SUSTAINED FIRE blessings.

1 month ago