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The Inspector - Detective/Hound Build
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 The Inspector - Detective/Hound Build
 Arbites Build - Warhammer 40k: Darktide 

 The Inspector - Detective/Hound Build
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Lethal Proximity

Lethal Proximity

Point blank shots cause an explosion. Explosion Radius increases by +25%.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Bombers)
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Talent Tree

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Patch Depths of the Damned Live

Darktide Missions Played with this Arbites Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Well rounded Detective Hound build - "I see he's fighting 'til the end, That's what I call a good friend"

Inspector and Rex, one does the paperwork, the other does the biting, and between the two of them nothing in this district's ever gone unsolved....

 

  • Arbites Maul -  Your Old Riot maul before you became detective and kept for "sentimental reasons". Great for mixed hordes using the push attack into wide cleave heavy swings, perfect with Drive them Back. Heavy Light heavy with the occasional special to proc High Voltage deals with carapace quite easily as well and is synagistic with Voltaic Mandibles Augment 
  • The "Long arm of the Law" Bolt Pistol - The ol detective special. Great for gunners and even boss damage thanks to the Puncture shells which plays well with Razor-Jaw Augment into large targets
  • K-P Cyber-mastiff - or Kommisar Rex to his friends. Great to disrupt and to deal with ranged foes when low on bullets. Go Get 'Em! and Kill Order keep to damage high to more often proc No Escape and Target Selection.  He doesn't need a warrant to bite first with solid Boss damage between the dog and your pistol thanks to Keeping Protocol and Monstrosity Hunter. Chaos Spawn's are just big meatball who thought they could outrun a good boi. Remote Detonation is also extra empowered thanks to Lethal Proximity so use into mixed hordes for great effect!
  • Break the Line! -  Rush forward with your good boi like a buddy cop movie. A solid defensive ability in rough situations and low cooldown so lots of Kill Order's. Every episode's got that moment where the Partner's cornered before Rex comes crashing through the door, this is that button.
3 weeks ago