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The Judge - D Platoon Grenadier Build
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 The Judge - D Platoon Grenadier Build
 Arbites Build - Warhammer 40k: Darktide 

 The Judge - D Platoon Grenadier Build
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Lethal Proximity

Lethal Proximity

Point blank shots cause an explosion. Explosion Radius increases by +25%.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Bombers)
+6-12% Stamina Regeneration
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Talent Tree

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Patch Depths of the Damned Live

Darktide Missions Played with this Arbites Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Breacher-Grenadier Build - "TOC, this is entry team. We are gonna have a lot of dead suspects."

A member of Atoma's infamous D-Platoon, trained the same as any tactical breach unit, just with considerably worse odds of a peaceful resolution. No S Ranks here today. The LEX doesn't do hostage taking....

The Maul and Shield -  Versatile, quick , hard hitting... Heavy-Light-Heavy combo for wide open sweeps and then spam heavies into your crushers and maulers to stack Weight of the Lex and Target the Weak. Opportunist will provide good if slow armor crunching when aiming for the head thanks to Concussive. The special flash-bang will create the breathing room to reset, cover a revive, or push the next room.

Bolt Pistol - Thankfully they got a version of the LAR Mark-V Grizzly in 40k.  Used for ranged threats such as gunners and reapers and to provide some space if things are a bit close, like ragers, thanks to Lethal Proximity, or finishing off a threat with Final Warning. No warning shots...

Arbeties grenade - Packed with extra punch thanks to Lethal Proximity. Keep tossing them into crowds to ensure Lone Wolf earns its keep as a true grenadier. Still smart to hold a couple in reserve for clutch situations: downed teammates, tight corridors, or when the next room is already full of problems.

Nuncio-Aquilla - Time to get the loudspeaker out and start demanding compliance. Perfect for revives with Inspiring Recitation and to organise the team in a semblance of order. Standard procedure says announce entry first. However standard procedure was written by someone who's never met a Poxwalker.

2 weeks ago