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Lantern
Guns and Runs
Horde-Clear
Anti-Special
Anti-Elite
+2 more
 Guns and Runs
 Hive Scum Build - Warhammer 40k: Darktide 

 Guns and Runs
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Orestes Mk XII Assault Chainaxe
Transcendant
Orestes Mk XII Assault Chainaxe
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Shredder
[76/80]%
Penetration
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Damage (Elites)
Bloodthirsty

Bloodthirsty

+100% Critical Chance on your next Melee Attack after Special Attack Kill.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
5-10% Reload Speed
Lethal Proximity

Lethal Proximity

Point blank shots cause an explosion. Explosion Radius increases by +25%.

Execution

Execution

+20% Damage Bonus vs Staggered enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Bombers)
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Talent Tree

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Stimm Lab

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Description

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Will likely switch primary to Combat Axe or Bone Saw.

Use your ability shoot down hoard and specials/unyielding.  When the ability runs out, stim and hit things in melee until ability is back up.  Rinse and repeat.

Use blind grenades on anything you want to stagger or poison, you'll get them back quick.

5 days ago