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 Want Some Drugs?
 Hive Scum Build - Warhammer 40k: Darktide 

 Want Some Drugs?
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
Darktide item card middle
Penetration
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Uncanny Strike

Uncanny Strike

Hitting an enemy's weakspot applies 4 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Darktide item card bottom
Darktide item card top
Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
Darktide item card middle
Ammo
[76/80]%
Stopping Power
[60/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
5-10% Reload Speed
Increase Ranged Critical Strike Chance by 2-5%
Desperado

Desperado

+20% Critical Chance for 6s on successful Dodge.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

Darktide item card bottom

Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
Darktide item card bottom

Talent Tree

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Patch Skitarii Class Old patch

Stimm Lab

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Patch Skitarii Class Old patch

Darktide Missions Played with this Hive Scum Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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nades and auras are interchangeable based on team composition

this build is not havoc tested but i've played with a similar build in havoc 30-32 with the supply crate so i know the utility uptime is great and the survivability has good potential based on auric maelstrom/high intensity-shock troop gauntlet runs.

this is a mostly a middle ground role: you can hold and kill a horde of trash decently well and disengage to kill specials and ranged enemies. most specials take 2 yellow needle shots to kill but flamers usually need 3-4 shots to kill in a decent amount of time. these shots to kill do change in havoc 30+ levels so be aware of that.

if you're in a jam, you change to blue needle and just mag dump into the horde to clear a lot of it. just make sure for blue needle that you shoot the body of the enemy to spread toxin. if go for headshots, the blue needle will not apply toxin to others around the target.

hope this helps

updated 12/31/25 (happy new year)

 

10 months ago