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Havoc 40 Relic Blade/Evis Zealot
Horde-Clear
Frontliner
Support
 Havoc 40 Relic Blade/Evis Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Havoc 40 Relic Blade/Evis Zealot
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk II Relic Blade
Transcendant
Munitorum Mk II Relic Blade
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Power Output
[76/80]%
Finesse
[76/80]%
Heat Management
[76/80]%
Damage
[76/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[76/80]%
Reload Speed
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

Execution

Execution

+20% Damage Bonus vs Staggered enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Tox Flamers)
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Talent Tree

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Description

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Relic Blade Horde Clear: push attack, heavy light, heavy light, etc.

RB Single Target: light light heavy, block to reset pattern

echoing what i've said in the hammer build: nades and ranged weapon (boltpistol and laspistol i like for helping with gunners) are interchangeable. 

you're a frontliner so #1 priority is to hold the line as much as possible. havoc will have times where you lose ground so that means avoid overcommiting to a spot because you will get killed if you're alone if your team is 50m away behind you. typically happens in rotten armor, multiple boss spawns, or twins.

i'll be honest: your ability to kill armored enemies is decent but not great. just try your best to push mauler, kill ragers and distract crushers while your team kills them. everything else the relic blade and evis performs well on (just don't melee fight reapers, they'll kill you once in awhile if they don't stagger)

hope this helps

1 month ago