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Jorkington's Desperado hybrid (high havoc tested)
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 Jorkington's Desperado hybrid (high havoc tested)
 Hive Scum Build - Warhammer 40k: Darktide 

 Jorkington's Desperado hybrid (high havoc tested)
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Uncanny Strike

Uncanny Strike

+8% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Branx MkIII Dual Autopistols
Transcendant
Branx MkIII Dual Autopistols
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Ammo
[80/80]%
Collateral
[80/80]%
Stopping Power
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Speedload

Speedload

+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Stimm Lab

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Description

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Gameplay coming soon!

 

Stimm / ability CD is ideally alternated but can be used in conjunction for max output.

Your job is to erase anything non carapace off the map while circling around the group. Use shiv throwing knives for armor. Shiv knife heavy 1 is good for mobility, one tapping, and captain damage. Gunners, big and small, and ragers are your job when with group. Ammo is replenished pretty consistently with Pickpocket (it procs on melee) once you're low; Desperado also gives you a free mag if you run out. Erasing melee enemies while in Desperado is vital to consistent survivability.

 

Chem bomb is the best nade in the game currently. Tell your team this and use them when things get hectic (ideally in a tight corridor). A vet with field improv is a great bud to have. Double psyker + vet comps are fantastic.

 

*GLASS CANNON* Mutants, trappers, and dogs are priority when away from group. Avoid melee hits at all costs. I have dodge bound to my thumb button on mouse which has helped. Punching Above One's Weight is the interchangeable skill - Calling for a Timeout can add an extra layer of survivability at the cost of damage.

1 month ago