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The Only Surge/Smite You Need
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 The Only Surge/Smite You Need
 Psyker Build - Warhammer 40k: Darktide 

 The Only Surge/Smite You Need
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Rashad Mk III Combat Axe
Transcendant
Rashad Mk III Combat Axe
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Darktide item card top
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Gilded Mandible
Transcendant
Gilded Mandible
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Snipers)
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Guardian Nocturnus
Transcendant
Guardian Nocturnus
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+6-12% Block Efficiency
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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  • Melee:
    • Rashad Mk II - brutal momentum (mandatory), headtaker, decimator, shred
      • Perks: Unyielding/Flak ideally, but any damage type you'll take.
    • Dueling Sword Mk IV - shred, riposte, uncanny strike (mandatory), precognition
      • Perks: Maniac, Unyielding, Elite Dmg
    • Deimos Mk IV - uncanny strike (mandatory), slaughterer, riposte, precognition, executor
      • Perks: Unyielding, Flak, Maniac, Carapace, Elite Dmg.
    • Catachan Mk VI: uncanny strike (mandatory), fleshtearer (almost mandatory), riposte
      • Perks: unyielding, carapace, maniac
  • Ranged
    • Surge - fairly easy to craft a good one. You want Warp Nexus at IV, Flurry can be at III if necessary.
      • Perks: Flak, Maniac, Carapace, Ranged Crit Chance. Unyielding or Elite Damage is ok if you get stuck with one.
  • Curios
    • toughness, toughness, health. Could sub in a stamina if you want. Perks listed above are all viable, with an emphasis on health, toughness, and at least 1 gunner damage res.
  • Playstyle
    • Surge Staff for single targets and quick CC. Aim above to target easier. Warp resistance is your dump stat so that you can reach 85% peril in a pinch.
    • Smite for mixed hordes, packs, etc. Can be used often.
    • VENTING SHRIEK = your greatest tool. Reach 85% peril then pop it for maximum soulblaze. Use with Smite to get to around 95%, pop it, continute smiting.
    • Melee is crucial. Smiting the entire time isn't beneficial. Mix it up with the gang after a smite/shriek.
    • Your cooldown is fairly quick and even quicker when you can pick out single elite/specialists for CDR. Don't be afraid to use it.
2 years ago