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The Ripperdoc
Horde-Clear
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 The Ripperdoc
 Hive Scum Build - Warhammer 40k: Darktide 

 The Ripperdoc
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
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First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
4-10% Melee Critical Hit Damage
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Refined Lethality

Refined Lethality

Increased weakspot damage by +60% against enemies afflicted with Chem Toxin.

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Branx MkVIII Dual Stub Pistols
Transcendant
Branx MkVIII Dual Stub Pistols
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Penetration
[80/80]%
Collateral
[60/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
4-10% Ranged Critical Hit Damage
Increase Ranged Critical Strike Chance by 2-5%
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Desperado

Desperado

+20% Critical Chance for 6s on successful Dodge.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Stimm Lab

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Description

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(WIP)
Even criminals need healthcare. But working on the scum of the criminal underworld can be a dangerous task. Every now and then you get a ganger that would rather pay with lead than gold. So you need to be adept in harming flesh as well as healing it. Equipped with your medpack, stimms, bone saw & pistols. You got a new paying customer, the biggest gang in the galaxy. Your workplace is the battlefield, and you use your knowledge of medicine to Bolster your fellow Rejects & harm the Heretics. Just remember to stay fast on your feet and keep the chems flowing Doc.

Weapons & Combat: Your bone saw & pistols are built for crits. While the bone saw lacks penetration. The chem toxin & brittleness coatings make up for this. Applying both more & stronger chem toxin DoT effects, you can melt through hordes & tougher enemies with ease. The Brittleness effect can help weaken the armor of tougher enemies by removing their defenses. Your pistols are great for Penetrating armor, and dealing heavy targeted damage. While not great for hordes, they are accurate to target weakspots at a range. I have no issue targeting heads, unarmored legs, or other weakspots. Last for the blitz, I am running Chem Grenades as they can shut down a path for hordes to run through. Putting down an AoE that applies the Chem Toxin DoT effect, no enemy gets away unharmed.

(However, with the latest updates to the Boom Bringer. I wish to test how well that can work with the Pocket Toxin. The Blackout Grenades also need testing to see how far the toxin procs can be applied.)

Combat Ability & Stimms: The Stimm Supply ability is great as it can remove corruption. In addition it can apply the effects of any stimms you have equipped, giving the whole squad the effects of a single stimm. And on top of that it can be reused ignoring the cool down whenever you get another stimm. Currently I have a cartel special stimm for increased damage, attack speed, damage reduction, rending, weapon swap speed, reduced stamina costs, & toughness Regen. However you should feel free to test various combinations.

(Further testing is required to test the four base stimms and how they work with Stimm Supply. Update to come as I test this build more.)

1 month ago