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Pavlova
Anti-Special
Crowd Control
Tank
+4 more
 Pavlova
 Arbites Build - Warhammer 40k: Darktide 

 Pavlova
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Locke Mk III Spearhead Boltgun
Transcendant
Locke Mk III Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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++++++  Pavlov has some new toys ++++++
A super versatile build.   Primary role is over-watch, great for taking out snipers or large groups of various gunners.

Coming soon.

One mean *****


Old description:
Use shotgun to take down most specials in 2 shots, 1 shot if Writ of Execution is at max stacks.
The combat ability also makes you into a super tank... sniper shots don't matter... absorb full ogryn overhead... pox burster... nothing, outside of invulnerability, is tankier.  I usually save the ability for two purposes, 1) emergency use just before you're about to take a ton of damage, 2) if you need to shoot down more than one special, like when a bunch of snipers spawn on a Ventilation Purge mission.  It's fun just running around with speed boost, shooting specials in the face, not worrying much about damage.

Doggy stays at home for renewing shock mines which can stop a whole horde including Ogryns in their tracks.  Great for making space for revives or to deal with bosses and monstrosities, can also debuff them with shotgun special ammo.  Throw down shock mine if needed, hit things in the head with bonk stick, Skullcrusher's +40% damage decimates everything.  Right to left heavy swing is great for hordes but not required.  You can hold down a few Crushers/Maulers with the electric special attack of the Shock Maul alone, try to buy time for shock mine or ability activation or you can just risk it going for the kill directly.

If you'd rather use the Arbites Shock Maul, it should also be good.  It's attack pattern and horde clear is better but you lose the hard stun on alt attack:  Carapace, Unyielding, High Voltage and Thunderous.

Tough as nails build.

2 weeks ago