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"Big Bonk" Arbites
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 "Big Bonk" Arbites
 Arbites Build - Warhammer 40k: Darktide 

 "Big Bonk" Arbites
 Arbites Build - Warhammer 40k: Darktide 

By teddyxg

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

Execution

Execution

+20% Damage Bonus vs Staggered enemies.

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Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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  • My preferred build on the Arbites ... to be honest, this class has many great builds  (*cough Lone Wolf cough*) and can be really tanky, but I wanna bonk and stagger while also having my trusty dog companion 
  • weapons are based on own preferance, the Crusher, Shock Maul and Shock Maul + Suppression Shield are as usefull as the Arbites Shock Maul (you even have a wide variety of blessings which fit well into this build: Hammerblow, Execution, Opportunist, Confident Strike, High Voltage), so is the Doublebarrel Shotgun or the Exterminator Shotgun for ranged (I just prefer to be able to block ranged attacks in tight spaces for the team - while waiting at an elevator for example... pesky snipers)
  • on the third Curio you could swap out damage resistance against Tox Flamers for other stuff like revive speed
  • yes I am aware I skipped the dog-keystone, but I use Execution Order so I will order the dog manually so I get the bonus (also the best one if I keep my dog would be Go Get Em but than I would have to swap Man and Cyber-Mastiff for Walk It Off)
  • since I use True Grit one of my Curios has some extra life on it instead of going full toughness
  • good combo: push (triggers extra cleave), heavy, light, repeat(push)
  • on lower difficulties swap Canine Morale for Razor-Jaw Augment since bleed stacks are too low to be valuable in higher difficulties if you ask me, even if it hits multiple targets (Weight of the Lex and Soulguilt Scan are also tempting nodes)
  • if most of your team doesn't consume grenades (like if you have two Psykers) switch from Remote Detonation to Voltaic Shock Mine
2 weeks ago