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Ranged
 Lady May Cry
 Hive Scum Build - Warhammer 40k: Darktide 

 Lady May Cry
 Hive Scum Build - Warhammer 40k: Darktide 

By Cakey

Class

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Weapons

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Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Melee Damage (Elites)
10-25% Damage (Carapace Armoured Enemies)
Uncanny Strike

Uncanny Strike

+8% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Precognition

Precognition

+45% Finesse Damage for 2s on successful Dodge.

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Branx MkVIII Dual Stub Pistols
Transcendant
Branx MkVIII Dual Stub Pistols
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Penetration
[80/80]%
Collateral
[60/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Carapace Armoured Enemies)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Speedload

Speedload

+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Talent Tree

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Stimm Lab

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Description

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Just cycle ult -> stimm -> repeat.

Fury II + Vulture's Dodge + Pickpocket basically gives the same benefits as Enhanced Desperado + Pick Your Targets , so you "never" leave your ult.

Why Fury II instead of Wildfire V ? Rending.
Rending should be always top priority and it is still broken mechanic and works on all armor types excluding unarmored (yes, for especially new players, Maniac, Unyielding, etc are also treated as armor types by the game)  and 15% Rending already gives you MORE damage thank 35% of Weakspot Damage. Check yourself in Psychkanium and watch Ryken's XIV vid about Rending.

Kalma V + Focused Resolve + 12% Ability Cooldown Reduction Curios gives you the most consistent cycle with lowest rely on your performance and in-game situations, but you still have to reload your stimm manualy while in Enhanced Desperado to cooldown it faster with Sample Collector .

If you feel like there's not enough ammo in magazines to deal with enemies you're facing and you're confident that you can handle Klay  , then try switching Kalma V for it, which allows you to take one talent point from Focused Resolve and put it in Ammo Jack . If you're good enough, at the end of stimm effect you should have your ultimate ready to use.

Would like to have Regained Posture, but it's not as good as Veteran's Duck and Dive + we already have Stamina Regeneration with Sprint Efficiency over on Curios aaand we don't have spare talent points anyways.

Run 'n' Gun + Speedload has been chosen cuz everything else is simply not consistent or has very limited usage and I rather have permanent increase in precision and mobility than occasional possibility of increasing my damage from range of 5 to 25%.

Pinning Fire seldom stack because of low stagger from pistols + target probably die before you apply at least stagger lvl1. Only stacks in heavy trash mob fire, meh.
Powderburn heavily relies on suppression, which isn't the best mechanic nor characteristic of this weapon and it only affects 8 different enemy types out of 30+ who have suppression immunity built in lmao

Other blessings are jokes of "False Selectiveness" phenomenon of this game nobody talks about.

How to fight Crusher :

1.) Equip Cartel Special + Enhanced Desperado
2.) 3 throwing Improvised Mk I Shivs + Equip Cartel Special / Enhanced Desperado 
3.) Boom Bringer

Unfortunately, the only way to oneshot Havoc 40 Crusher / Rotten Armour Crusher  with Hives Cum bazooka is by applying Fury II with Pocket Toxin  before firing your rocket, but PT isn't worth 1 talent point imho because we only get like 4.6%~ additional damage for rocket explosions which is barely enough to kill RA Crushers, at this point I rather recommend you to just last hit 'em with anything you have while they're stunned by explosion or rely on your teammates auras and buffs like Fire Team , Kinetic Presence, Covering Fire, etc. to one-shot them with single rocket.

Also, gimmicky unintentional tech:
You can cancel animation of throwing away rocket launcher after you made a shot by activating your ultimate and instantly swapping back to Boom Bringer and shooting it again just a bit faster.



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Video

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2 weeks ago