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Havoc 40 | Vet | 1.5M Las-Krak Boss
 Havoc 40 | Vet | 1.5M Las-Krak Boss
 Veteran Build - Warhammer 40k: Darktide 

 Havoc 40 | Vet | 1.5M Las-Krak Boss
 Veteran Build - Warhammer 40k: Darktide 

By Vitiate

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Accatran Mk XIV Recon Lasgun
Transcendant
Accatran Mk XIV Recon Lasgun
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Ammo
[80/80]%
Collateral
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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HAVOC 40 | LAS/KRAK BOSS

Here is my Recon Lasgun build for H40. You can run this for Armour, Special, and Boss killing. 

 

BUILD CONSIDERATIONS

 

MELEE

  • DS4
    • Carapace, Maniac
    • Thrust and Uncanny

 

  • Combat Blade. III or VI. 
    • Carapace, (Unyielding, Maniac, or Flak) 
    • Uncanny, (Precognition, or Riposte)

RANGE

  • Recon Lasgun XIV
    • Crit Chance, Unyielding, 
    • Dumdum, Infernus

 

CURIOS

  • +17% Toughness - Combat Ability, Stamina Regen, Gunner Resist
  • +17% Toughness - Combat Ability, Stamina Regen, Revive Speed
  • +3 Stamina - Combat Ability, Revive Speed, Gunner Resist

 

 

H40 TIPS

A few tips when playing the character

 

  • Target Prioritization - Don't get tunnel vision. Your ability to quickly eliminate threats to other characters can be the difference of cruising to a victory or fighting in gas or fire 24/7. 

 

  • Boss Fights
    • Wait for 4 Focus Target stacks. 
    • Tag the boss, and start blasting in the face/weakpoint.

 

  • Non-Boss Fights - Target priority is Gunners, Reapers, Specials, then Armour
    • Don't be the moron who pulls out your melee weapon in a swarm
    • Pick off threats before they even get close

 

  • Krak & Shredder Timings - Contingent on teammate archetype
    • Taunt Ogryn - Wait for them to taunt, kite, then stop to engage. This will cause the armor swarm to clip through one another. This will maximize Krak damage since it will also clip through the character model it attached to and kill others.
    • Mine Arby - Their cadence is similar to Taunt Ogryns. They will engage, kite, and then stop and drop the mine. This too will cause enemies to clip into one another maximizing Kraks hitting other enemies.
    • Chorus Zealot - If your nades are full throw a couple. Melee others while they are stunned. You will probably regenerate another nade. Then start spamming your Kraks. Otherwise you end up wasting the damage buff on Kraks that don't need another damage buff to kill enemies. Shredders in that case will then start exploding and cause more stagger and CC after Chorus finishes. 

 

  • Clutch Revives
    • Even though I present this build as being the top damage dealer, I pride myself (as should you) on being a great teammate and actually making efforts to both revive and rescue people
    • Shout+Sprint+Slide to begin the reviving animation should work in most situation with the +20% revive speed. Just be aware if they are stun immune. 
    • This is also why I advocate for +3 Stamina and 2x Stamina Regen because this makes you a good revive class. 
      • Stamina is a component that goes into how many shots you can take from people while reviving.
      • These factors plus Gold Toughness means it's almost guaranteed to revive the person.
3 days ago