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Havoc 40 | Scum | 1.5M Stimm Boss + Sniper Support
 Havoc 40 | Scum | 1.5M Stimm Boss + Sniper Support
 Hive Scum Build - Warhammer 40k: Darktide 

 Havoc 40 | Scum | 1.5M Stimm Boss + Sniper Support
 Hive Scum Build - Warhammer 40k: Darktide 

By Vitiate

Class

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Weapons

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Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
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First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Refined Lethality

Refined Lethality

Increased weakspot damage by +60% against enemies afflicted with Chem Toxin.

Decimator

Decimator

Continuously chaining more than 2 attacks gives +5% Power. Stacks 10 times.

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Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Stimm Lab

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Description

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HAVOC 40 | STIMM BOSS + SNIPER SUPPORT

Here is my H40 Boss Killing, and Sniper Support Scum build. 

 

See the "Stimm Lab" section for variants of the build for different Havoc modifiers or team compositions.

 

 

BUILD CONSIDERATIONS

 

MELEE

  • Bonesaw
    • Unyielding, Flak (or Carapace)
      • Carapace for Rotten Armour
      • Flak for everything else 
    • Refined Lethality, Decimator

RANGE

  • Needle Pistol VI
    • Carapace, Unyielding
      • Unyielding for Bosses & Reapers
      • Carapace for Rotten Armour + Stimms/Encroaching Garden/Final Toll
    • Run'N'Gun, Stripped Down

 

 

CURIOS

  • +17% Toughness - Combat Ability, Stamina Regen, Gunner Resist
  • +17% Toughness - Combat Ability, Stamina Regen, Revive Speed
  • +3 Stamina - Combat Ability, Revive Speed, Gunner Resist

 

STIMM LAB

Here are the variants I run based on Havoc Modifier or Team Composition

  • Default | Strength + CDR
    • 39s
    • Wildfire IV
    • Kalma III
  • Rotten Armor, Encroaching Garden, Stimms | Strength + Rending
    • 45s
    • Wildfire III
    • Fury II
  • Ability Support - CDR
    • 45s
    • Kalma V
  • Melee Support - Attack Speed + Immunity
    • 45s
    • Spur V
  • Range Support - Attack Speed + Reload Speed
    • 45s
    • Spur IV
    • Reflex
  • Blight Spreads - CDR
    • 35s
    • Kalma IV

 

 

H40 TIPS

A few tips when playing the character

 

  • Pickpocket
    • Grants near infinite ammo. Note that you just have to land the killing blow via direct or DoT attack. These can be either melee, or range kills. 
    • You should NEVER pick up ammo 95-99% of the time. The only reason I pick it up is if I'm completely out, and trying to get a quick kill to get me another 20-25 ammo back. 

 

  • Weapon Handling
    • Needle Pistol 
      • For some reason, sprint+sliding+weapon special changes the needle type from yellow to blue and vice versa faster. 
        • I'm not sure if this is a glitch but as of 1/2/26 this is how it works.
    • Bonesaw
      • Toxin Coating
        • Carapace, Bosses
          • Purple
        • Everything Else
          • Yellow
    • Recommended Mods
      • "A la Mode" (aka Needle Dial)
        • A massive QoL change that will give you color coded icons for Scum weapons
      • "Stimm Countdown"
        • A massive QoL to the menu we currently have showing CD on Stimm

 

  • Needle Count Recommendations for TtK, DoT, Threat Assessment
    • One important note: this isn't a minimum shot/breakpoint calculation
      • This is to maximize TtK (Time to Kill), DoT (Damage over Time), and how much of a threat the enemy poses to you
    • Max Needles = 5
      • After this it's diminishing/non-existent returns
    • Enemy:
      • Mutant = 0-1
      • Snipers = 1
      • Hounds = 1-3 contingent on immediate threat
      • Flamers = 1-3 contingent on immediate threat
      • Bombers = 1-3 contingent on immediate threat
      • Trappers = 2
      • Gunners = 2
      • Reapers = 4
      • Ragers = 2-4 contingent on immediate threat
        • If Rager mob - just spam fire to DoT as many as possible
      • Maulers = 2-4 contingent on immediate threat
        • If Mauler mob - just spam fire to DoT as many as possible
      • Crushers 3-5 contingent on immediate threat
        • If Crusher mob - just spam fire to DoT as many as possible
      • Bosses = 5
        • After attack, shield, or chaotic sequence
          • Shoot 1-3 to refresh or replenish stack

 

  • Positioning - Zig-Zagging from Frontlining to Backlining
    • First off, you will want to make a habit of running with your Needle Pistol out, and reloading it.
      • Sprint & Slide
      • This will maximize Stripped Down making you immune to ranged fire while traversing
    • You will constantly be zig-zaging back and forth of pushing Gunner lines, hitting DoT, pulling aggro, and retreating to the backline
      • Run'N'Gun will help with killing Specials & Elites

 

 

  • Boss Fights
    • Switch Needle Pistol to Yellow
    • Shoot 5 times
    • Switch to Bonesaw > Switch to Purple
      • Melee
    • After attack, shield, or chaotic sequence
    • Switch back to Needle
      • Shoot 1-4 times to refresh stacks
    • Switch back to melee
    • Repeat

 

 

  •  Here Comes the Boom
    • Good rule of thumb: 15-20 Crushers, Maulers, Ragers, and/or Bulwarks
    • If you are the only one picking up nades then you can be a bit more trigger happy

 

 

  • Horde Clear
    • Bonesaw is solid all-around weapon and has decent trash horde clear
    • If need be, switch Needle Pistol to blue and fire at every 2-4 enemies and this should cause enough explosions to cull the herd
      • Then finish with Bonesaw

 

 

  • Clutch Revives
    • IF Specials & Elites - Shoot Yellow needles at all to kill
    • IF Trash - follow "Horde Clear" above
    • IF Horde - 
      • Rocket
      • Stimm Supply > explosion > then revive while enemies are staggered

 

1 week ago