hell yeah vro
Veteran Build - Warhammer 40k: Darktide
hell yeah vro
Veteran Build - Warhammer 40k: Darktide
Class
Veteran
Weapons
Lawbringer Mk IIb Power Falchion
Transcendant
Damage vs First Target:
281
[225 | 295]
Damage vs First Target:
315
[275 | 325]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Critical and Weakspot Power:
1.32
[1 | 1.4]
Critical and Weakspot Power:
1.32
[1 | 1.4]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Heat Generation:
0.03
[0.05 | 0.03]
Heat Dissipation:
12
[16 | 11]
Damage vs First Target:
214.5
[162.5 | 227.5]
Damage vs First Target:
218
[170 | 230]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
1.01
[0.95 | 1.05]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Cranial Grounding
Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.
Heatsink
Weakspot Kills and Critical Strike Kills reduces Heat by +10% over 3s.
Accatran Mk XII Recon Lasgun
Transcendant
Magazine Size:
180
[100 | 200]
Ammo Reserve:
880
[400 | 1000]
Weapon's Ammo capacity.
Stagger vs Flak Armoured:
1.03
[0.84 | 1.17]
Stagger vs Flak Armoured:
1.03
[0.84 | 1.17]
Stagger vs Unyielding:
1.03
[0.84 | 1.17]
Stagger vs Unyielding:
0.52
[0.4 | 0.6]
Stagger vs Maniacs:
0.26
[0.2 | 0.3]
Stagger vs Maniacs:
0.52
[0.4 | 0.6]
Weapon Stagger:
1.55
[1.25 | 1.75]
Increases the Weapon's Stagger, Impact and Suppression.
Spread:
24.41
[26.15 | 23.97]
Moving Recoil:
0.03
[0.06 | 0.02]
Recoil:
0.04
[0.09 | 0.03]
Moving Recoil:
0.02
[0.04 | 0.02]
Recoil:
0.02
[0.03 | 0.01]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.83
[0.62 | 0.89]
Damage vs Infested (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Far):
0.83
[0.62 | 0.89]
Damage:
59.5
[47.5 | 62.5]
How much damage the weapon inflicts.
Sprint Speed:
0.6
[-0.2 | 0.8]
Moving Spread:
25.77
[26.87 | 25.5]
Dodge Distance:
0.95
[0.89 | 0.96]
Dodge Speed:
1.13
[1.05 | 1.15]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Unyielding Enemies)
Headhunter
+5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Infernus
4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
Talent Tree
Description
can play around with the skills, this build is mostly for me, it's probably suboptimal but lasgun go brrrrrrrrrr
Confirmed Kill , Field Improvisation , Shock Trooper, and maybe Born Leader are all nodes i want but cant really justify sacrificing for
if you were to drop some nodes then maybe drop Focused Fire or Serrated Blade, maaaaaybe Exploit Weakness, idk do what you want