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Jopall larp/PDF Troop
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 Jopall larp/PDF Troop
 Veteran Build - Warhammer 40k: Darktide 

 Jopall larp/PDF Troop
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Flak Armoured Enemies)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Deathspitter

Deathspitter

+6.5% Strength for 3.5s on Close Range Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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This is my autogun build I've been running around with. I find the Jopall regiment strangely fascinating as a concept, and I also adore the idea of a PDF trooper making it into the warband somehow. So this is kinda me larping I guess lol.

 

Weapons:

Munitorum Mk III Shock Maul Very fun to bonk heretics with. Skullcrusher and High Voltage ensure good damage on single targets, and it manages hordes very well. A little clunky but gets the job done.

 

Vraks Mk V Infantry Autogun This one has the highest DPS of the 3 variants, boasting an insane ROF. However, it can be a pain to keep on target. I would stick to short controlled bursts, only mowing down hordes if you have a surplus of ammo. Dumdum and Deathspitter keep the damage coming. Just be wary about ammunition supplies.

Any autogun really works here. I like the vigilants, and I know some people enjoy braced. Use what your heart desires, or whatever you can scrounge up on the battlefield.

Talents:

I'm not gonna go super in depth, a lot is self explanatory. But I will talk about some key parts of the tree.

Krak Grenades: Are solely here because of the roving bands of Crushers and Bulwarks roaming around. The Shock Maul deals with both threats when only a few are present, but in higher difficulties it never seems to be just one or two of these types of enemies. Kraks also give us solid monstrosity damage. Shredders aren't a bad choice. I just feel the shock maul handles hordes easily enough.

 

 

Focus Target: I took this because I feel I get better overall DPS with it. Marksman Focus is not a bad choice either, and you will definitely feel your autogun punching harder. However I tend to engage a lot in melee too, and found while I wasn't losing Marksman Focus stacks like I once was pre bound by duty, I wasn't benefitting at all from my capstone unless I began shooting once more.

 

Not a groundbreaking build but I just wanted to share my love of shock mauls and autoguns.

 

 

5 days ago